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| ID | Project | Category | View Status | Date Submitted | Last Update | 
| 0003011 | VCMI | GUI - Town screen | public | 2018-09-29 20:08 | 2018-10-31 20:49 | 
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| Reporter | Andruids |  | 
| Assigned To | Godric |  | 
| Priority | low | Severity | feature | Reproducibility | always | 
| Status | resolved | Resolution | fixed |  | 
| Platform | PC | OS | Windows | OS Version | 8.1 | 
| Product Version | 0.99 |  | 
| Target Version |  | Fixed in Version | 1.next |  | 
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| Summary | 0003011: Mod's path instead of a name in growth-booster skill | 
| Description | Inspired by Macron's modified skills, I wanted to make a new skill that raised creature growth in towns, but the source shown in the town screen is taken from the skills unique identifier, which gives a bizarre effect (especially if the mod is a part of another mod). Shouldn't the information be taken from the name of the skill, similarly to artifacts and fort/horde/grail buildings? | 
| Tags | No tags attached. | 
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| Attached Files |  vcmi gov.jpg [^] (308,917 bytes) 2018-09-29 20:08 
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