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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003011 | VCMI | GUI - Town screen | public | 2018-09-29 20:08 | 2018-10-31 20:49 | ||||||||
Reporter | Andruids | ||||||||||||
Assigned To | Godric | ||||||||||||
Priority | low | Severity | feature | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | PC | OS | Windows | OS Version | 8.1 | ||||||||
Product Version | 0.99 | ||||||||||||
Target Version | Fixed in Version | 1.next | |||||||||||
Summary | 0003011: Mod's path instead of a name in growth-booster skill | ||||||||||||
Description | Inspired by Macron's modified skills, I wanted to make a new skill that raised creature growth in towns, but the source shown in the town screen is taken from the skills unique identifier, which gives a bizarre effect (especially if the mod is a part of another mod). Shouldn't the information be taken from the name of the skill, similarly to artifacts and fort/horde/grail buildings? | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | vcmi gov.jpg [^] (308,917 bytes) 2018-09-29 20:08
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Notes | |
(0007656) Andruids (reporter) 2018-09-30 02:32 |
Just noticed another thing, if bonus comes from Hero's specialty, the information says "Unknown". |
(0007659) Godric (developer) 2018-10-31 20:49 |
Fixed in https://github.com/vcmi/vcmi/pull/509 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2018-09-29 20:08 | Andruids | New Issue | |
2018-09-29 20:08 | Andruids | File Added: vcmi gov.jpg | |
2018-09-30 02:32 | Andruids | Note Added: 0007656 | |
2018-10-29 20:37 | Godric | Assigned To | => Godric |
2018-10-29 20:37 | Godric | Status | new => assigned |
2018-10-31 20:49 | Godric | Note Added: 0007659 | |
2018-10-31 20:49 | Godric | Status | assigned => resolved |
2018-10-31 20:49 | Godric | Resolution | open => fixed |
2018-10-31 20:49 | Godric | Fixed in Version | => 1.next |
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