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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002472 | VCMI | Mechanics - Adventure Map | public | 2016-09-12 18:44 | 2022-04-12 11:04 | ||||
Reporter | SXX | ||||||||
Assigned To | SXX | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.98g | ||||||||
Target Version | Fixed in Version | 0.99 | |||||||
Summary | 0002472: CGBorderGuard cause save to crash after removal | ||||||||
Description | Currently when player visit border guard there is quest added in PlayerState. As far as I understand this is done mainly for VCAI since that way it's can track those using unified quest system. https://github.com/vcmi/vcmi/commit/b28da1a5d37146c7538acd5735fde61b3090bfb2 [^] Though when border guard removed it's CQuest instance is gone too. This of course end up with incorrect pointer. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0006665) SXX (administrator) 2016-09-12 22:03 edited on: 2016-09-12 22:17 |
Ok this is weird. Looks like RemoveObject::applyGs does have option to remove quests from PlayerState, but for whateve reason it's doesn't work properly. PS: Ok now noticed reason for this. |
(0006666) SXX (administrator) 2016-09-12 22:39 |
Fixed: https://github.com/vcmi/vcmi/commit/1e60ba651634db8c7365d8b23e1f8350b8bec50e [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2016-09-12 18:44 | SXX | New Issue | |
2016-09-12 22:03 | SXX | Note Added: 0006665 | |
2016-09-12 22:17 | SXX | Note Edited: 0006665 | View Revisions |
2016-09-12 22:39 | SXX | Note Added: 0006666 | |
2016-09-12 22:39 | SXX | Status | new => resolved |
2016-09-12 22:39 | SXX | Fixed in Version | => 0.99 |
2016-09-12 22:39 | SXX | Resolution | open => fixed |
2016-09-12 22:39 | SXX | Assigned To | => SXX |
2022-04-12 11:04 | Povelitel | Status | resolved => closed |
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