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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0002463 | VCMI | Mechanics - Other | public | 2016-08-23 22:01 | 2016-09-11 18:56 | ||||||||
| Reporter | SXX | ||||||||||||
| Assigned To | SXX | ||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | resolved | Resolution | fixed | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 0.98g | ||||||||||||
| Target Version | Fixed in Version | 0.99 | |||||||||||
| Summary | 0002463: CGameHandler::levelUpHero desync SecondarySkillsInfo RNG | ||||||||||||
| Description | Another documentation-only issue. Occur since it's use RNG on server-side. Another related thing I wanted to check is should automatic levelup use built-in RNG or no. Probably some H3 testing needed. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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(0006647) SXX (administrator) 2016-09-11 18:56 |
Fixed with PR209 merge: https://github.com/vcmi/vcmi/commit/2543e068acd7e91ad4234ddfd7622c5e4fac664f [^] |
Issue History |
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| Date Modified | Username | Field | Change |
| 2016-08-23 22:01 | SXX | New Issue | |
| 2016-08-23 22:01 | SXX | Status | new => assigned |
| 2016-08-23 22:01 | SXX | Assigned To | => SXX |
| 2016-08-23 22:01 | SXX | Relationship added | child of 0002459 |
| 2016-09-11 18:56 | SXX | Note Added: 0006647 | |
| 2016-09-11 18:56 | SXX | Status | assigned => resolved |
| 2016-09-11 18:56 | SXX | Fixed in Version | => 0.99 |
| 2016-09-11 18:56 | SXX | Resolution | open => fixed |
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