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ID | Project | Category | View Status | Date Submitted | Last Update |
0001855 | VCMI | Mechanics - Town structures | public | 2014-07-21 18:43 | 2014-08-04 11:22 |
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Reporter | anoleyn | |
Assigned To | | |
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 0.96 | |
Target Version | | Fixed in Version | | |
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Summary | 0001855: Upgrade trees in castles are just wrong... |
Description | This issue is connected with 0001851 and 0001852. I tested a bit and it seems that castle upgrade trees are at the moment completely mixed up and some are missing. For starters AFAIK in oH3 any horde building requires at least Fort to be built. That isn't the case in VCMI and you start making horde buildings straight away. I checked this for Citadel and Stronghold.
In my opinion (I do not know if you agree), it would be best just to implement all building reuirements in faction config files for all buildings... |
Tags | No tags attached. |
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Attached Files | |
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