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IDProjectCategoryView StatusDate SubmittedLast Update
0001855VCMIMechanics - Town structurespublic2014-07-21 18:432014-08-04 11:22
Reporteranoleyn 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionduplicate 
PlatformOSOS Version
Product Version0.96 
Target VersionFixed in Version 
Summary0001855: Upgrade trees in castles are just wrong...
DescriptionThis issue is connected with 0001851 and 0001852. I tested a bit and it seems that castle upgrade trees are at the moment completely mixed up and some are missing. For starters AFAIK in oH3 any horde building requires at least Fort to be built. That isn't the case in VCMI and you start making horde buildings straight away. I checked this for Citadel and Stronghold.

In my opinion (I do not know if you agree), it would be best just to implement all building reuirements in faction config files for all buildings...
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0001712closedIvan Tests for possibility of building a structure should be recursive 
related to 0001851closed Upgrade tree not shown properly 
related to 0001852closedIvan Wrong requirements for Cloud Temple 

-  Notes
(0004889)
Ivan (developer)
2014-08-04 11:22

Closing as duplicate of 0001712

- Issue History
Date Modified Username Field Change
2014-07-21 18:43 anoleyn New Issue
2014-07-21 18:43 anoleyn Relationship added related to 0001851
2014-07-21 18:43 anoleyn Relationship added related to 0001852
2014-07-27 11:54 Ivan Assigned To => Ivan
2014-07-27 11:54 Ivan Status new => assigned
2014-08-04 11:21 Ivan Relationship added duplicate of 0001712
2014-08-04 11:22 Ivan Note Added: 0004889
2014-08-04 11:22 Ivan Status assigned => closed
2014-08-04 11:22 Ivan Assigned To Ivan =>
2014-08-04 11:22 Ivan Resolution open => duplicate

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