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IDProjectCategoryView StatusDate SubmittedLast Update
0001569VCMIMechanics - Adventure Mappublic2013-10-26 12:242023-09-30 18:06
ReporterPovelitel 
Assigned Tovmarkovtsev 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version0.94 
Target VersionFixed in Version0.98g 
Summary0001569: Doesn't go to a tavern
DescriptionIf hero will lose own troops in battle but will still win for example with summoned elementals hero does not appears in a tavern but he should. And it is necessary to stand on the map.
TagsNo tags attached.
Attached Files

- Relationships
related to 0001416resolvedIvan Retreat / Surrender sends hero to the left Tavern slot only - H3 used both slots to place them 

-  Notes
(0006343)
vmarkovtsev (developer)
2016-01-22 18:18

Currently, winning hero just remains without any troops. Apart from that, he is just a normal hero. What is the correct behavior? Shall he gain XP? What about necromancery, if skeletons are raised, shall he live?
(0006344)
vmarkovtsev (developer)
2016-01-22 19:41

https://github.com/vcmi/vcmi/pull/167 [^]

The following assumptions were made:
1) Winning hero with no army still gains XP, new levels, etc.
2) Raised dead with Necromancery skill are added before the check, so hero remains alive in such cases
(0006364)
SXX (administrator)
2016-01-26 09:09

As noted on github I didn't manage to reproduce this behaviour in H3. I sent question directly to Povelitel, but he may be unavailable for long time.

If someone else have idea where it may come from (some H3 mod feature?) then please let us know.
(0006376)
SXX (administrator)
2016-01-27 21:04

So this one is implemented as option enabled by default:
https://github.com/vcmi/vcmi/pull/175 [^]

Added to game mechanics changes list:
http://wiki.vcmi.eu/index.php?title=Game_mechanics [^]
(0006377)
SXX (administrator)
2016-01-27 21:06

So this one efficiently resolved, but we're still really need feedback on actual report. All other reports of @Povelitel so far was explaining actual problems or unimplemented mechanics so likely it's not just wrong report.
(0006486)
Povelitel (updater)
2016-04-01 11:32

1.Если игрок1 (когда у игрока1 не осталось родного мяса) побеждает призванными элементалями игрока2 - умирают оба.
2. Если у игрока1 призванные элементали, но нет уже родного мяса, а игрок2 => отступает! то живы остаются оба. И оба уходят в таверну исчезая с карты.
3. Если игрок1 не имеет навыка магии земли. Но игрок1 имеет ангела и в процессе битвы призвать элементаля, потерять ангела, а потом резуректнуть, и убить игрока2 например взрывом, то герой1 остается на карте без войск! (То есть на момент победы были призванные элементали и воскрешенные ангелы без земли)
К тому же, если герой имеет некромантию, но побеждает с резурекченными ангелами, то остается в итоге стоять на карте с одними скелетами.
(0008718)
Povelitel (updater)
2023-09-30 18:05

Migrated to github https://github.com/vcmi/vcmi/issues/2989 [^]

- Issue History
Date Modified Username Field Change
2013-10-26 12:24 Povelitel New Issue
2013-10-26 12:24 Povelitel Status new => assigned
2013-10-26 12:24 Povelitel Assigned To => Tow
2014-02-15 14:10 Povelitel Note Added: 0004475
2014-02-15 14:11 Povelitel Note Edited: 0004475 View Revisions
2014-02-15 14:15 Povelitel Note Deleted: 0004475
2014-02-15 15:03 Ivan Description Updated View Revisions
2014-02-15 17:15 Warmonger Category AI - Battles => Mechanics - Adventure Map
2014-02-15 17:21 Warmonger Assigned To Tow => Warmonger
2015-12-24 19:02 SXX Relationship added related to 0001416
2015-12-25 09:24 SXX Assigned To Warmonger => SXX
2016-01-22 10:34 vmarkovtsev Assigned To SXX => vmarkovtsev
2016-01-22 18:18 vmarkovtsev Note Added: 0006343
2016-01-22 19:41 vmarkovtsev Note Added: 0006344
2016-01-26 09:09 SXX Note Added: 0006364
2016-01-27 21:04 SXX Note Added: 0006376
2016-01-27 21:06 SXX Note Added: 0006377
2016-01-27 21:06 SXX Status assigned => feedback
2016-01-27 21:11 SXX Fixed in Version => 0.98g
2016-04-01 11:32 Povelitel Note Added: 0006486
2016-04-01 11:32 Povelitel Status feedback => assigned
2023-09-30 18:05 Povelitel Note Added: 0008718
2023-09-30 18:06 Povelitel Status assigned => closed
2023-09-30 18:06 Povelitel Resolution open => no change required

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