Anonymous | Login | 2024-11-21 19:57 UTC |
My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000117 | VCMI | Mechanics - Battles | public | 2009-10-06 07:11 | 2010-07-10 09:11 | ||||
Reporter | Steven Aus | ||||||||
Assigned To | Tow dragon | ||||||||
Priority | normal | Severity | tweak | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.74 | ||||||||
Target Version | Fixed in Version | 0.81 | |||||||
Summary | 0000117: Some elementals get morale effects. | ||||||||
Description | From my testing, Storm Elementals get positive morale boosts (and presumably negative morale effects). Air Elementals show neutral morale in hero screen but positive morale in battle, though I haven't seen them get extra turns yet. As you know, all elementals and all undead normally always have neutral morale no matter the morale (positive or negative) that other troops have. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0000064) Steven Aus (reporter) 2009-10-08 02:57 |
All elementals seem to be able to get extra turns from morale boosts, and presumably could lose turns through morale penalties too. I think all elementals (and perhaps all undead if not already done so) need to be always specifically set to neutral morale, no matter what artifacts, skills, morale other troops have (including mixing troops penalties), or map sites the hero has visited. |
(0000846) Tow dragon (viewer) 2010-03-26 18:58 |
It could be fixed by adding NO_MORALE abilities for all elementals in config/cr_abils.txt . |
(0000848) Warmonger (administrator) 2010-03-26 19:10 edited on: 2010-03-26 19:10 |
Isn't there special Non Living ability which works similiary to Undead? |
(0000850) Tow dragon (viewer) 2010-03-26 19:21 |
Yes, there is (NON_LIVING), actually it seems to be even better than NO_MORALE but both work identically so it's just an aesthetic difference. |
(0000851) Warmonger (administrator) 2010-03-26 19:24 |
Well, Non_living should also block resurrection and a few more effects I believe. |
(0000852) Tow dragon (viewer) 2010-03-26 19:32 |
Actually NON_LIVING does not do anything except blocking morale effects... anyway, it's not connected with this bug. |
(0000869) Tow dragon (viewer) 2010-05-11 17:19 |
fixed in rev 1572 |
(0001053) Zamolxis (viewer) 2010-07-10 09:11 |
Verified as fixed in 0.81, for all Conflux Elementals, the 4 Golem types and Skeletons, probably valid for the rest as well. |
Issue History | |||
Date Modified | Username | Field | Change |
2009-10-06 07:11 | Steven Aus | New Issue | |
2009-10-08 02:57 | Steven Aus | Note Added: 0000064 | |
2010-03-26 18:58 | Tow dragon | Note Added: 0000846 | |
2010-03-26 19:10 | Warmonger | Note Added: 0000848 | |
2010-03-26 19:10 | Warmonger | Note Edited: 0000848 | View Revisions |
2010-03-26 19:21 | Tow dragon | Note Added: 0000850 | |
2010-03-26 19:24 | Warmonger | Note Added: 0000851 | |
2010-03-26 19:32 | Tow dragon | Note Added: 0000852 | |
2010-05-11 17:19 | Tow dragon | Note Added: 0000869 | |
2010-05-11 17:19 | Tow dragon | Status | assigned => resolved |
2010-05-11 17:19 | Tow dragon | Fixed in Version | => 0.89 |
2010-05-11 17:19 | Tow dragon | Resolution | open => fixed |
2010-07-10 09:11 | Zamolxis | Note Added: 0001053 | |
2010-07-10 09:11 | Zamolxis | Status | resolved => closed |
Copyright © 2000 - 2024 MantisBT Team |