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ID | Project | Category | View Status | Date Submitted | Last Update |
0001130 | VCMI | Mechanics - Battles | public | 2012-10-01 13:12 | 2014-05-30 17:41 |
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Reporter | Zamolxis | |
Assigned To | Warmonger | |
Priority | normal | Severity | tweak | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.89 | |
Target Version | | Fixed in Version | 0.91 | |
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Summary | 0001130: If the 1st hex of a wide creature is within full shooting range, no penalty should be applied to its 2nd hex |
Description | See screenshot: full range shot correctly applied to Hydra's first hex, but not to the second. Its 2nd hex is indeed 11 hexes away (so out of range already), but because the front hex is within range (10 hexes), then we should be above to aim anywhere on the creature to get the full damage shot.
Easily reproducible with Ivor from the 0001063 map: take him North-East to the Hydra Pond. Press Wait on your troops, until the Hydra moves in the position from the screenshot. |
Tags | No tags attached. |
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Attached Files | 2012-10-01_2hexRange1.jpg [^] (75,621 bytes) 2012-10-01 13:12
2012-10-01_2hexRange2.jpg [^] (75,320 bytes) 2012-10-01 13:12
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