MantisBT - VCMI
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0001130VCMIMechanics - Battlespublic2012-10-01 13:122014-05-30 17:41
Zamolxis 
Warmonger 
normaltweakalways
closedfixed 
0.89 
0.91 
0001130: If the 1st hex of a wide creature is within full shooting range, no penalty should be applied to its 2nd hex
See screenshot: full range shot correctly applied to Hydra's first hex, but not to the second. Its 2nd hex is indeed 11 hexes away (so out of range already), but because the front hex is within range (10 hexes), then we should be above to aim anywhere on the creature to get the full damage shot.

Easily reproducible with Ivor from the 0001063 map: take him North-East to the Hydra Pond. Press Wait on your troops, until the Hydra moves in the position from the screenshot.
No tags attached.
related to 0000152closed Tow Range penalty not implemented (or else damage calculation is wrong) 
jpg 2012-10-01_2hexRange1.jpg (75,621) 2012-10-01 13:12
https://bugs.vcmi.eu/file_download.php?file_id=1137&type=bug
jpg

jpg 2012-10-01_2hexRange2.jpg (75,320) 2012-10-01 13:12
https://bugs.vcmi.eu/file_download.php?file_id=1138&type=bug
jpg
Issue History
2012-10-01 13:12ZamolxisNew Issue
2012-10-01 13:12ZamolxisFile Added: 2012-10-01_2hexRange1.jpg
2012-10-01 13:12ZamolxisIssue generated from: 0000152
2012-10-01 13:12ZamolxisRelationship addedrelated to 0000152
2012-10-01 13:12ZamolxisFile Added: 2012-10-01_2hexRange2.jpg
2012-11-26 13:11WarmongerAssigned To => Warmonger
2012-11-26 13:11WarmongerStatusnew => assigned
2012-11-29 15:10WarmongerNote Added: 0003219
2012-11-29 15:10WarmongerStatusassigned => resolved
2012-11-29 15:10WarmongerFixed in Version => 0.91
2012-11-29 15:10WarmongerResolutionopen => fixed
2014-05-30 17:41beegeeStatusresolved => closed

Notes
(0003219)
Warmonger   
2012-11-29 15:10   
Fixed in r3016.