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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
| 0000905 | VCMI | AI - Adventure Map | public | 2012-03-06 08:08 | 2012-05-19 01:07 | ||||||
| Reporter | Warmonger | ||||||||||
| Assigned To | Tow | ||||||||||
| Priority | normal | Severity | major | Reproducibility | always | ||||||
| Status | acknowledged | Resolution | open | ||||||||
| Platform | PC | OS | Windows 7 | OS Version | SP1 | ||||||
| Product Version | 0.88 | ||||||||||
| Target Version | 0.89 | Fixed in Version | |||||||||
| Summary | 0000905: AI doesn't save list of visited objects | ||||||||||
| Description | After reloading the game, AI revisits all visitable objects within its range before taking any other steps. | ||||||||||
| Steps To Reproduce | Try attached random map and play as Tan to observe AI behaviour. | ||||||||||
| Tags | No tags attached. | ||||||||||
| Attached Files | |||||||||||
Notes |
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(0002496) Tow (administrator) 2012-05-19 01:07 |
It's part of bigger issue. ATM when saving game, only server stores copy of gamestate/lib. It's a premature disk usage optimization. Because client doesn't store its one, it can't serialize lib ptrs (like CGObjectInstance*). I'm going to fix it sometime later, likely when I'll cheat-proof mode development. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2012-03-06 08:08 | Warmonger | New Issue | |
| 2012-03-06 08:08 | Warmonger | Status | new => assigned |
| 2012-03-06 08:08 | Warmonger | Assigned To | => Tow |
| 2012-03-06 08:08 | Warmonger | File Added: AI See you.h3m | |
| 2012-05-19 00:46 | Tow | Relationship added | related to 0000866 |
| 2012-05-19 00:47 | Tow | Relationship deleted | related to 0000866 |
| 2012-05-19 01:07 | Tow | Note Added: 0002496 | |
| 2012-05-19 01:07 | Tow | Status | assigned => acknowledged |
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