MantisBT

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000065VCMIAI - Battlespublic2009-10-03 15:332011-03-03 12:23
ReporterTow dragon 
Assigned ToTow 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.72c 
Target VersionFixed in Version0.84 
Summary0000065: AI should try to go after the shooter or the flyer, unless the pikemen would be reachable in less number of turns
Description0.72c#41 AI should try to go after the shooter or the flyer, unless the pikemen (or other low level melee unit) would be reachable in less number of turns
Additional InformationOriginally reported here: http://forum.vcmi.eu/viewtopic.php?p=3059#3059 [^]
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
(0001483)
Tow (developer)
2011-01-15 02:59

r1910 brought a new battle AI, still very, very basic but the issue described here should be gone.
(0001596)
Zamolxis (viewer)
2011-03-03 12:23

Issue confirmed as gone. Enemy melee prefers our range units now, which is way better.

- Issue History
Date Modified Username Field Change
2009-10-03 15:33 Tow dragon New Issue
2009-10-10 03:57 Zamolxis Description Updated View Revisions
2010-05-29 19:36 Zamolxis Product Version => 0.72c
2011-01-15 02:59 Tow Note Added: 0001483
2011-01-15 02:59 Tow Status new => resolved
2011-01-15 02:59 Tow Fixed in Version => 0.89
2011-01-15 02:59 Tow Resolution open => fixed
2011-01-15 02:59 Tow Assigned To => Tow
2011-03-03 12:23 Zamolxis Note Added: 0001596
2011-03-03 12:23 Zamolxis Status resolved => closed

Site | Forums | Wiki | Slack | GitHub


Copyright © 2000 - 2024 MantisBT Team
Hosting provided by DigitalOcean