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IDProjectCategoryView StatusDate SubmittedLast Update
0002655VCMICampaignspublic2017-03-19 08:482017-05-27 19:07
ReporterLichinlich 
Assigned To 
PriorityhighSeveritycrashReproducibilityalways
StatusnewResolutionopen 
PlatformGNU/LinuxOSSlackware LinuxOS Version14.2
Product Version0.99 
Target VersionFixed in Version 
Summary0002655: Game crashes after campaign video
DescriptionEach time I choose any campaign, the video and sound plays and then game crashes with this error:

Starting scenario 0
Setting up thread calling server: 0
No templates found for 38:1
No templates found for 49:1
No templates found for 70:0
No templates found for 79:7
No templates found for 90:1
No templates found for 100:1
No templates found for 103:1
No templates found for 113:1
No templates found for 172:0
No templates found for 186:0
No templates found for 189:0
Waiting for server: 50
Establishing connection...
Found endpoints:
    0: 127.0.0.1:3030
Trying connection to 127.0.0.1:3030 (0)
Established connection with VCMI 0.99 GITDIR-NOTFOUND (server)
    Connecting to the server: 2
    Will send info to server...
    Sending/Getting info to/from the server: 6
    Creating gamestate: 0
    Using random seed: 1489913084
Open campaign map file: empty
terminate called after throwing an instance of 'std::runtime_error'
  what(): Unknown map format
read: End of file
Steps To Reproduce1. Launch game
2. Select any campaign
3. Select scenario
4. Watch video
5. Game crashes
Additional InformationThe version I use is compiled from Slackbuilds, but same happened on the version compiled from Arch User Repository.
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
(0007003)
misiokles (reporter)
2017-03-19 17:12

I think this bug was fixed in recent daily builds.
(0007045)
truckercap (reporter)
2017-05-26 01:22

I have this same error as well on a new install from git using arch. Strange thing is, it only happens on mod scenarios.

VCMI_SERVER_log.txt ends with:

2017-May-25 20:18:54.220109 TRACE global [7f07e17a0740] - Entering void CGameHandler::run(bool): resume=0.
2017-May-25 20:18:55.890780 TRACE global [7f07e17a0740] - Leaving void CGameHandler::run(bool).
2017-May-25 20:18:55.895261 ERROR network [7f07e17a0740] - read: End of file


VCMI_Client.log ends with:
2017-May-25 20:18:54.225313 INFO global [7fd48bba4700] - Open campaign map file: empty

The maps are in the correct folder along with the other scenario maps.
There don't seem to be any issues with permissions and they all vary in size.
(0007051)
misiokles (reporter)
2017-05-27 07:19

Have you installed Heroes Chronicled mod for example? Because this mod contains eight submods that can't be enabled all at one, only one of them. Such conditions somethimes cause crashes, because few mods try to change the same files at the same moments.
(0007059)
truckercap (reporter)
2017-05-27 19:07

This error occurred on all mod scenarios I tried (HOTA, WOG, Heroes Chronicles) with only one expansion submod enabled at a time.

- Issue History
Date Modified Username Field Change
2017-03-19 08:48 Lichinlich New Issue
2017-03-19 17:12 misiokles Note Added: 0007003
2017-05-26 01:22 truckercap Note Added: 0007045
2017-05-27 07:19 misiokles Note Added: 0007051
2017-05-27 19:07 truckercap Note Added: 0007059

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