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Summary 0000734: If no town defenders set by map editor, VCMI autogenerates some, with extra buggy behaviour afterwards since 0.84b
Revision 2011-05-29 12:04 by Zamolxis
Description Take Inteus in the map attached to 0000707:

A. The closest town above him is Dungeon. In map editor there's no Customize setting for defenders. Bugs:
> In 0.84, you'll find autogenerated defenders as normal stack (we see them already if we r-click on the town before attacking)
> In 0.84b & 0.85c, there are further bugs, see below:
- When attacking, they have no stack size box, and they are shown as 0 in stack queue
- If we defeat them, we get 0 experience and defender had 0 casualties
- If we enter town afterwards we find them there again, with 0 in stack
- We can select them in town's garrison and move them in our army
- We can then go into battles with them as part of our army
- If we protect them until the end of the battle, or have them killed, either way the game doesn't crash :)

B. The next town to the left is a Rampart. That one has the Customize box checked in Map Editor, but no creatures actually given.
- The only bug here is that VCMI autogenerates defenders, only this time there's a real stack, which behaves normally (once we kill it, it's really gone)

If by any chance my version of the map changed since I uploaded it to 0000707, you can also take the saved game attached here (0.84b compatible).
Revision 2011-05-29 11:57 by Zamolxis
Description Take Inteus in the map attached to 0000707:

A. The closest town above him is Dungeon. In map editor there's no Customize setting for defenders. Bugs:
- VCMI autogenerates defenders: Troglodytes or Harpies (we see them already if we r-click on the town before attacking)
- When attacking, they have no stack size box, and they are shown as 0 in stack queue
- If we defeat them, we get 0 experience and defender had 0 casualties
- If we enter town afterwards we find them there again, with 0 in stack
- We can select them in town's garrison and move them in our army
- We can then go into battles with them as part of our army
- If we protect them until the end of the battle, or have them killed, either way the game doesn't crash :)

B. The next town to the left is a Rampart. That one has the Customize box checked in Map Editor, but no creatures actually given.
- The only bug here is that VCMI autogenerates defenders, only this time there's a real stack, which behaves normally (once we kill it, it's really gone)

Happens only in 0.84b & 0.84c, not in 0.84. If by any chance my version of the map changed since I uploaded it to 0000707, you can also take the saved game attached here.

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