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IDProjectCategoryView StatusDate SubmittedLast Update
0000734VCMIMechanics - Battlespublic2011-05-29 11:542014-05-30 17:40
ReporterZamolxis 
Assigned ToWarmonger 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionfixed 
PlatformAMD 5600+OSWindowsOS VersionXP SP3
Product Version0.84 
Target VersionFixed in Version0.85 
Summary0000734: If no town defenders set by map editor, VCMI autogenerates some, with extra buggy behaviour afterwards since 0.84b
DescriptionTake Inteus in the map attached to 0000707:

A. The closest town above him is Dungeon. In map editor there's no Customize setting for defenders. Bugs:
> In 0.84, you'll find autogenerated defenders as normal stack (we see them already if we r-click on the town before attacking)
> In 0.84b & 0.85c, there are further bugs, see below:
- When attacking, they have no stack size box, and they are shown as 0 in stack queue
- If we defeat them, we get 0 experience and defender had 0 casualties
- If we enter town afterwards we find them there again, with 0 in stack
- We can select them in town's garrison and move them in our army
- We can then go into battles with them as part of our army
- If we protect them until the end of the battle, or have them killed, either way the game doesn't crash :)

B. The next town to the left is a Rampart. That one has the Customize box checked in Map Editor, but no creatures actually given.
- The only bug here is that VCMI autogenerates defenders, only this time there's a real stack, which behaves normally (once we kill it, it's really gone)

If by any chance my version of the map changed since I uploaded it to 0000707, you can also take the saved game attached here (0.84b compatible).
TagsNo tags attached.
Attached Filesjpg file icon 2011-05-29_0 Defenders 1.jpg [^] (280,120 bytes) 2011-05-29 11:54


jpg file icon 2011-05-29_0 Defenders 2.jpg [^] (93,690 bytes) 2011-05-29 11:54


jpg file icon 2011-05-29_0 Defenders 3.jpg [^] (89,235 bytes) 2011-05-29 11:55


jpg file icon 2011-05-29_0 Defenders 4.jpg [^] (48,819 bytes) 2011-05-29 11:55


jpg file icon 2011-05-29_0 Defenders 5.jpg [^] (28,095 bytes) 2011-05-29 11:56


7z file icon 2011-05-29_0 Defenders.7z [^] (82,536 bytes) 2011-05-29 11:57

- Relationships

-  Notes
(0001746)
Zamolxis (viewer)
2011-05-29 12:10

There are actually 2 bugs in this report (noticed after creating it):
- old bug: VCMI autogenerates defenders even if it shouldn't
- new (0.84b) bug: the defenders can be 0 in stack, with further buggy behaviour afterwards

If you can fix both now, I'll leave it as it is. If you can fix only the new bug, then I'll create another report for the old bug.
(0001748)
Warmonger (administrator)
2011-05-29 12:40

Fixed in r 2156.

Someone added additional condition which returned 0 growth if there was no apropriate dwelling. Makes sense, but it still worked fine before this change.

- Issue History
Date Modified Username Field Change
2011-05-29 11:54 Zamolxis New Issue
2011-05-29 11:54 Zamolxis Status new => assigned
2011-05-29 11:54 Zamolxis Assigned To => Tow dragon
2011-05-29 11:54 Zamolxis File Added: 2011-05-29_0 Defenders 1.jpg
2011-05-29 11:54 Zamolxis File Added: 2011-05-29_0 Defenders 2.jpg
2011-05-29 11:55 Zamolxis File Added: 2011-05-29_0 Defenders 3.jpg
2011-05-29 11:55 Zamolxis Reproducibility have not tried => always
2011-05-29 11:55 Zamolxis File Added: 2011-05-29_0 Defenders 4.jpg
2011-05-29 11:56 Warmonger Assigned To Tow dragon => Warmonger
2011-05-29 11:56 Zamolxis File Added: 2011-05-29_0 Defenders 5.jpg
2011-05-29 11:57 Zamolxis File Added: 2011-05-29_0 Defenders.7z
2011-05-29 12:04 Zamolxis Product Version 0.84c => 0.84
2011-05-29 12:04 Zamolxis Summary If no town defenders set by map editor, VCMI autogenerates some since 0.84b, with buggy behaviour afterwards => If no town defenders set by map editor, VCMI autogenerates some, with buggy behaviour afterwards since 0.84b
2011-05-29 12:04 Zamolxis Description Updated View Revisions
2011-05-29 12:05 Zamolxis Summary If no town defenders set by map editor, VCMI autogenerates some, with buggy behaviour afterwards since 0.84b => If no town defenders set by map editor, VCMI autogenerates some, with extra buggy behaviour afterwards since 0.84b
2011-05-29 12:10 Zamolxis Note Added: 0001746
2011-05-29 12:40 Warmonger Note Added: 0001748
2011-05-29 12:40 Warmonger Status assigned => resolved
2011-05-29 12:40 Warmonger Fixed in Version => 0.89
2011-05-29 12:40 Warmonger Resolution open => fixed
2014-05-30 17:40 beegee Status resolved => closed

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