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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000971 | VCMI | GUI - Other | public | 2012-05-23 21:25 | 2012-05-24 18:36 | ||||
Reporter | majaczek | ||||||||
Assigned To | Tow | ||||||||
Priority | urgent | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | won't fix | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000971: Support "custom" resolutions by scaling | ||||||||
Description | we have now scaling algorithm so this can be implemented. It would work like: if choosen resolution is not on the list program will search for higher one with same ratio on the list, then game will run with such internally but screen image would be scaled before blitting on screen. If there's no listed resolution with same ratio result is undefined (aka anything what fits devs). This would be temporary but good working approach for devices which cannot handle any of resolutions on the list (like ones with maximum/only 800x480). If it go well enough it can stay for longer time. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0002537) Ivan (developer) 2012-05-24 15:13 |
majaczek, most of your propositions may look easy but they are actually quite complex. In this case issues that I see right now: 1) If we have scaled adventure map image we'll have to scale half of gui elements as well - hero and town images, everything that can appear on infobox, etc. 2) This won't solve sub-800x600 resolution where main problem is battle\town windows as well as half of other windows. And we don't have enough CPU power to scale everything even with current fast and simple scaling algorithm. 3) One more problem - coordinates of every object. Every time we create GUI element (image, text, animation) we pass coordinates to it. Scaling it along with images will bring too much problems. |
(0002542) Tow (developer) 2012-05-24 18:36 |
It's neither simple nor urgent. I'm closing issue, since ATM I don't think it's effort-worthy, however we keep in mind that eventually sub-800x600 will have to be added. For such custom feature suggestions feel free to use our discussion forums, let's try to keep bugtracker for bugs and minor enhancements. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-05-23 21:25 | majaczek | New Issue | |
2012-05-24 15:13 | Ivan | Note Added: 0002537 | |
2012-05-24 18:36 | Tow | Note Added: 0002542 | |
2012-05-24 18:36 | Tow | Status | new => closed |
2012-05-24 18:36 | Tow | Assigned To | => Tow |
2012-05-24 18:36 | Tow | Resolution | open => won't fix |
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