(0002537)
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Ivan
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2012-05-24 15:13
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majaczek, most of your propositions may look easy but they are actually quite complex.
In this case issues that I see right now:
1) If we have scaled adventure map image we'll have to scale half of gui elements as well - hero and town images, everything that can appear on infobox, etc.
2) This won't solve sub-800x600 resolution where main problem is battle\town windows as well as half of other windows. And we don't have enough CPU power to scale everything even with current fast and simple scaling algorithm.
3) One more problem - coordinates of every object. Every time we create GUI element (image, text, animation) we pass coordinates to it. Scaling it along with images will bring too much problems. |
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(0002542)
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Tow
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2012-05-24 18:36
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It's neither simple nor urgent. I'm closing issue, since ATM I don't think it's effort-worthy, however we keep in mind that eventually sub-800x600 will have to be added.
For such custom feature suggestions feel free to use our discussion forums, let's try to keep bugtracker for bugs and minor enhancements. |
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