Anonymous | Login | 2024-12-07 04:55 UTC |
My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000950 | VCMI | GUI - Battles | public | 2012-05-04 11:17 | 2023-04-11 09:15 | ||||||||
Reporter | ench0 | ||||||||||||
Assigned To | Ivan | ||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000950: Allow shooters to move and attack enemy units in close combat (hand-to-hand) | ||||||||||||
Description | Shooting units should be able to engage in close combat with a special command (e.g. ctrl-click on the enemy unit) I know that the original game also never had this ability but I regard this as a problem there as well (I even wrote to 3DO or New age, cant remember which one) to add this... but they said no, hehe. So IMHO it would be great if VCMI fixed this omission. Nothing in the game logic or in the real-world common sense logic prevents a shooter from advancing and attacking the enemy in hand-to-hand combat. After all this is exactly what happens eventually, when the enemy closes in on your shooters... In many cases it would be a better choice, strategically, to move your shooters rather than standing in place and shooting at the enemy (e.g. to stop enemy's advance, or to block a chokepoint). Might be a good idea to introduce some sort of penalty for close combat attack of shooter units... | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0002403) majaczek (reporter) 2012-05-04 13:57 edited on: 2012-05-04 13:58 |
there's were in WoG hardcoded feature for this - you needed to rightclick defence and choose set of allowed actions (mostly: Shoot, meelee attack, attack and return. Casting on friendish units were still allowed). It would be nice if we allow Faerie Dragons to not cast but meelee attack if we want also. |
(0002404) Warmonger (administrator) 2012-05-04 14:00 |
Recent changes to battle interface should allow both. But I'm quite busy with more important features now. |
(0008502) Ivan (developer) 2023-04-11 09:15 |
Implemented in 1.2 in a separate mod |
Issue History | |||
Date Modified | Username | Field | Change |
2012-05-04 11:17 | ench0 | New Issue | |
2012-05-04 13:57 | majaczek | Note Added: 0002403 | |
2012-05-04 13:58 | majaczek | Note Edited: 0002403 | View Revisions |
2012-05-04 14:00 | Warmonger | Note Added: 0002404 | |
2023-04-11 09:15 | Ivan | Note Added: 0008502 | |
2023-04-11 09:15 | Ivan | Status | new => resolved |
2023-04-11 09:15 | Ivan | Resolution | open => fixed |
2023-04-11 09:15 | Ivan | Assigned To | => Ivan |
Copyright © 2000 - 2024 MantisBT Team |