MantisBT - VCMI
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0000950VCMIGUI - Battlespublic2012-05-04 11:172023-04-11 09:15
ench0 
Ivan 
normalfeatureN/A
resolvedfixed 
 
 
0000950: Allow shooters to move and attack enemy units in close combat (hand-to-hand)
Shooting units should be able to engage in close combat with a special command (e.g. ctrl-click on the enemy unit)

I know that the original game also never had this ability but I regard this as a problem there as well (I even wrote to 3DO or New age, cant remember which one) to add this... but they said no, hehe.

So IMHO it would be great if VCMI fixed this omission. Nothing in the game logic or in the real-world common sense logic prevents a shooter from advancing and attacking the enemy in hand-to-hand combat. After all this is exactly what happens eventually, when the enemy closes in on your shooters... In many cases it would be a better choice, strategically, to move your shooters rather than standing in place and shooting at the enemy (e.g. to stop enemy's advance, or to block a chokepoint).

Might be a good idea to introduce some sort of penalty for close combat attack of shooter units...
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Issue History
2012-05-04 11:17ench0New Issue
2012-05-04 13:57majaczekNote Added: 0002403
2012-05-04 13:58majaczekNote Edited: 0002403bug_revision_view_page.php?bugnote_id=2403#r1570
2012-05-04 14:00WarmongerNote Added: 0002404
2023-04-11 09:15IvanNote Added: 0008502
2023-04-11 09:15IvanStatusnew => resolved
2023-04-11 09:15IvanResolutionopen => fixed
2023-04-11 09:15IvanAssigned To => Ivan

Notes
(0002403)
majaczek   
2012-05-04 13:57   
(edited on: 2012-05-04 13:58)
there's were in WoG hardcoded feature for this - you needed to rightclick defence and choose set of allowed actions (mostly: Shoot, meelee attack, attack and return. Casting on friendish units were still allowed). It would be nice if we allow Faerie Dragons to not cast but meelee attack if we want also.

(0002404)
Warmonger   
2012-05-04 14:00   
Recent changes to battle interface should allow both. But I'm quite busy with more important features now.
(0008502)
Ivan   
2023-04-11 09:15   
Implemented in 1.2 in a separate mod