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IDProjectCategoryView StatusDate SubmittedLast Update
0000905VCMIAI - Adventure Mappublic2012-03-06 07:082013-09-07 23:52
ReporterWarmonger 
Assigned ToTow 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformPCOSWindows 7OS VersionSP1
Product Version0.88 
Target Version0.89Fixed in Version0.93 
Summary0000905: AI doesn't save list of visited objects
DescriptionAfter reloading the game, AI revisits all visitable objects within its range before taking any other steps.
Steps To ReproduceTry attached random map and play as Tan to observe AI behaviour.
TagsNo tags attached.
Attached Files? file icon AI See you.h3m [^] (187,635 bytes) 2012-03-06 07:08

- Relationships

-  Notes
(0002496)
Tow (developer)
2012-05-18 23:07

It's part of bigger issue. ATM when saving game, only server stores copy of gamestate/lib. It's a premature disk usage optimization. Because client doesn't store its one, it can't serialize lib ptrs (like CGObjectInstance*).

I'm going to fix it sometime later, likely when I'll cheat-proof mode development.
(0003954)
Tow (developer)
2013-09-07 23:52

Has been fixed in 0.93.

- Issue History
Date Modified Username Field Change
2012-03-06 07:08 Warmonger New Issue
2012-03-06 07:08 Warmonger Status new => assigned
2012-03-06 07:08 Warmonger Assigned To => Tow
2012-03-06 07:08 Warmonger File Added: AI See you.h3m
2012-05-18 22:46 Tow Relationship added related to 0000866
2012-05-18 22:47 Tow Relationship deleted related to 0000866
2012-05-18 23:07 Tow Note Added: 0002496
2012-05-18 23:07 Tow Status assigned => acknowledged
2013-09-07 23:52 Tow Note Added: 0003954
2013-09-07 23:52 Tow Status acknowledged => resolved
2013-09-07 23:52 Tow Fixed in Version => 0.93
2013-09-07 23:52 Tow Resolution open => fixed

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