MantisBT - VCMI
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0000905VCMIAI - Adventure Mappublic2012-03-06 07:082013-09-07 23:52
Warmonger 
Tow 
normalmajoralways
resolvedfixed 
PCWindows 7SP1
0.88 
0.890.93 
0000905: AI doesn't save list of visited objects
After reloading the game, AI revisits all visitable objects within its range before taking any other steps.
Try attached random map and play as Tan to observe AI behaviour.
No tags attached.
? AI See you.h3m (187,635) 2012-03-06 07:08
https://bugs.vcmi.eu/file_download.php?file_id=875&type=bug
Issue History
2012-03-06 07:08WarmongerNew Issue
2012-03-06 07:08WarmongerStatusnew => assigned
2012-03-06 07:08WarmongerAssigned To => Tow
2012-03-06 07:08WarmongerFile Added: AI See you.h3m
2012-05-18 22:46TowRelationship addedrelated to 0000866
2012-05-18 22:47TowRelationship deletedrelated to 0000866
2012-05-18 23:07TowNote Added: 0002496
2012-05-18 23:07TowStatusassigned => acknowledged
2013-09-07 23:52TowNote Added: 0003954
2013-09-07 23:52TowStatusacknowledged => resolved
2013-09-07 23:52TowFixed in Version => 0.93
2013-09-07 23:52TowResolutionopen => fixed

Notes
(0002496)
Tow   
2012-05-18 23:07   
It's part of bigger issue. ATM when saving game, only server stores copy of gamestate/lib. It's a premature disk usage optimization. Because client doesn't store its one, it can't serialize lib ptrs (like CGObjectInstance*).

I'm going to fix it sometime later, likely when I'll cheat-proof mode development.
(0003954)
Tow   
2013-09-07 23:52   
Has been fixed in 0.93.