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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000871 | VCMI | GUI - Battles | public | 2012-02-22 13:00 | 2014-05-30 17:40 | ||||
| Reporter | Ivan | ||||||||
| Assigned To | Tow | ||||||||
| Priority | normal | Severity | tweak | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | x86_64 | OS | Ubuntu Linux | OS Version | 11.10 (oneiric) | ||||
| Product Version | |||||||||
| Target Version | Fixed in Version | 0.88 | |||||||
| Summary | 0000871: Sometimes you can try to attack dead stack | ||||||||
| Description | Check screenshot. If dead stack is just outside of creature movement area you can try to attack it. Note that the tile is highlighted, cursor changed to sword, console text | ||||||||
| Tags | No tags attached. | ||||||||
| Attached Files | |||||||||
Notes |
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(0002223) Tow (developer) 2012-02-22 14:40 |
Fixed in r2554 and r2555. There actually a few issues: callback treated dead stacks as attackable, accessible hexes wasn't properly updated when stack was killed by spell and cursor handling in battle itnerface. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2012-02-22 13:00 | Ivan | New Issue | |
| 2012-02-22 13:00 | Ivan | Status | new => assigned |
| 2012-02-22 13:00 | Ivan | Assigned To | => Tow dragon |
| 2012-02-22 13:00 | Ivan | File Added: vcmi-attack-corpse.jpg | |
| 2012-02-22 13:38 | Tow | Assigned To | Tow dragon => Tow |
| 2012-02-22 14:15 | Warmonger | Assigned To | Tow => Warmonger |
| 2012-02-22 14:40 | Tow | Note Added: 0002223 | |
| 2012-02-22 14:40 | Tow | Status | assigned => resolved |
| 2012-02-22 14:40 | Tow | Fixed in Version | => 0.89 |
| 2012-02-22 14:40 | Tow | Resolution | open => fixed |
| 2012-02-22 14:40 | Tow | Assigned To | Warmonger => Tow |
| 2014-05-30 17:40 | beegee | Status | resolved => closed |
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