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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000820 | VCMI | Mods | public | 2011-09-20 15:08 | 2015-03-01 10:52 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Warmonger | ||||||||
Priority | low | Severity | feature | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.86 | ||||||||
Target Version | Fixed in Version | 0.97 | |||||||
Summary | 0000820: VCMI may give WoG artifacts in random artifact slots | ||||||||
Description | In OH3, if the WoG related WoG option is not enabled (or if it is enabled, but WoGification rejected at map start), we only get standard H3 artifacts in the random artifact slots. To reproduce, see the artifacts generated around Sir Mullich in the map from 0000815. In that map all artifacts but three were disabled from the Map Editor, but VCMI treats the WoG artifacts as if they were "kept enabled" as well in the Editor. Well, unfortunately there's no way to manually enable/disable a WoG artifact to appear in a random slot from the Editor. For that we have the WoG option. But as WoG options are not yet coded in VCMI, I guess fixing this is not a priority, as there may be an added value in having an increased chance of getting WoG artifacts for testing. But once the WoG options will be in place, at least then this should be handled properly. Ideally we should be able to tick in from the Editor also the WoG artifacts, but if we can't, VCMI should still only generate what we ticked in, otherwise we may discover way too late in the scenario that in some corner of the map a 'surprise' overpowering artifact was generated, while we left only low level artifacts ticked in for example. | ||||||||
Tags | No tags attached. | ||||||||
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Notes | |
(0002036) Warmonger (administrator) 2011-09-20 15:35 edited on: 2011-09-20 15:38 |
Handling of "new" artifacts is rather an issue of modding system, not original mechanics. Will have a look at it next year ;) |
(0003202) Warmonger (administrator) 2012-11-09 11:35 |
My proposal for new art handling is same as for new creatures: - All artifacts added by current mods are avaliable - Some artifacts may be set not to be random in artifact property - New map firmat will have an option to: 1. Allow all additional artifact 2. Do not allow any new artifacts 3. Use artifacts only from provided mod list Now creature artifacts are just temporary solution. Once handling of new artifacts is added (should be very easy), we may move them to separate mod. |
(0003313) Warmonger (administrator) 2013-01-22 20:49 |
Well, the state of this report for now is: - All artifacts from enabled mod(s) can appear as random - this is what we want. - Commander / stack artifacts (any of them) don't spawn if realted option is turned off in config/defaultMods.json The other points will become an issue only once map editor is up, so we can actually manipulate available artifacts. |
(0005587) Warmonger (administrator) 2015-03-01 10:52 |
Closing as outdated issue. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-09-20 15:08 | Zamolxis | New Issue | |
2011-09-20 15:08 | Zamolxis | Issue generated from: 0000433 | |
2011-09-20 15:08 | Zamolxis | Relationship added | related to 0000433 |
2011-09-20 15:33 | Warmonger | Status | new => assigned |
2011-09-20 15:33 | Warmonger | Assigned To | => Warmonger |
2011-09-20 15:35 | Warmonger | Note Added: 0002036 | |
2011-09-20 15:38 | Warmonger | Note Edited: 0002036 | View Revisions |
2012-11-09 11:16 | Warmonger | Category | Mechanics - Adventure Map => Mods |
2012-11-09 11:35 | Warmonger | Note Added: 0003202 | |
2013-01-22 20:49 | Warmonger | Note Added: 0003313 | |
2013-01-22 20:49 | Warmonger | Status | assigned => acknowledged |
2013-04-01 09:43 | Warmonger | Severity | minor => feature |
2013-04-01 09:43 | Warmonger | Resolution | open => no change required |
2013-06-10 12:30 | Zamolxis | Relationship added | related to 0000128 |
2015-03-01 10:52 | Warmonger | Note Added: 0005587 | |
2015-03-01 10:52 | Warmonger | Status | acknowledged => closed |
2015-03-01 10:52 | Warmonger | Fixed in Version | => 0.97 |
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