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ID | Project | Category | View Status | Date Submitted | Last Update |
0000798 | VCMI | GUI - Town screen | public | 2011-09-01 00:34 | 2014-05-30 17:40 |
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Reporter | Zamolxis | |
Assigned To | Ivan | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.85 | |
Target Version | | Fixed in Version | 0.87 | |
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Summary | 0000798: R-click on town dwelling: the Cost Per Troop resources are not well aligned for high level creatures + other minor discrepancies |
Description | See attached screenshot, as compared to the H3 screenshot from report 0000380: the resources are reversed (Gold should be first) and are not nicely centered. This only happens for the creatures for which we need to lay down also a special resource other than Gold for hiring. |
Additional Information | There are also 2 minor discrepancies with OH3 here, but I don't believe they necessarily need a fix, unless it's very easy:
> In OH3, the creature in this card is not animated... and in this case it would indeed kinda look better to have it not animated, plus it may save a little bit of game resources (?). But only if it's no trouble, otherwise noone will notice the discrepancy I guess.
> In OH3, the card opens a bit more to the right. Actually it's better centered in VCMI, so I wouldn't change it, unless you figure out NWC actually had a reason to implement it like that. |
Tags | No tags attached. |
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Attached Files | 2011-09-01_L7CostPerTroop.jpg [^] (106,828 bytes) 2011-09-01 00:34
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