Attached Files | loading in win 0.85.JPG [^] (208,921 bytes) 2011-07-22 22:26
Autosave_2.vcgm1 [^] (104 bytes) 2011-07-22 22:27
Autosave_2.vlgm1 [^] (577,412 bytes) 2011-07-22 22:28
Autosave_2.vsgm1 [^] (53 bytes) 2011-07-22 22:28
server_log.txt [^] (29,247 bytes) 2011-07-23 00:28 [Show Content] [Hide Content][1;32mPort [0m[1;32m3030[0m[1;32m will be used.[0m
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[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
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[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mOrdering clients to serialize...
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[0m[1;32mGame has been successfully saved!
[0m[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mOrdering clients to serialize...
[0m[1;32mSerializing game info...
[0m[1;32mSerializing server info...
[0m[1;32mGame has been successfully saved!
[0m[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mOrdering clients to serialize...
[0m[1;32mSerializing game info...
[0m[1;32mSerializing server info...
[0m[1;32mGame has been successfully saved!
[0m[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mOrdering clients to serialize...
[0m[1;32mSerializing game info...
[0m[1;32mSerializing server info...
[0m[1;32mGame has been successfully saved!
[0m[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mOrdering clients to serialize...
[0m[1;32mSerializing game info...
[0m[1;32mSerializing server info...
[0m[1;32mGame has been successfully saved!
[0m[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mOrdering clients to serialize...
[0m[1;32mSerializing game info...
[0m[1;32mSerializing server info...
[0m[1;32mGame has been successfully saved!
[0m[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mOrdering clients to serialize...
[0m[1;32mSerializing game info...
[0m[1;32mSerializing server info...
[0m[1;32mGame has been successfully saved!
[0m[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;35mWarning: an orphaned child!
[0m[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mOrdering clients to serialize...
[0m[1;32mSerializing game info...
[0m[1;32mSerializing server info...
[0m[1;32mGame has been successfully saved!
[0m[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;35mWarning: an orphaned child!
[0m[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mOrdering clients to serialize...
[0m[1;32mSerializing game info...
[0m[1;32mSerializing server info...
[0m[1;32mGame has been successfully saved!
[0m[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;32m Making action of type [0m[1;32m[0m
[1;35mWarning: an orphaned child!
[0m[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m2[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m5[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m6[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(int, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m7[0m[1;32minfo![0m
|