Notes |
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(0001857)
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lssjbrolli
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2011-07-22 22:29
(edited on: 2011-07-22 22:45) |
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if you need anything else, just ask :)
it happens with roe maps too
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seems duplicate of 762, i'll try with a new build |
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(0001861)
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Ivan
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2011-07-22 23:39
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Should be fixed now - try rev 2265 |
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(0001862)
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lssjbrolli
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2011-07-23 00:13
(edited on: 2011-07-23 00:28) |
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with old save:
Sent info to server: 10
Opening libGeniusAI.so
Cannot open dynamic library (/usr/lib/vcmi/AI/liblibGeniusAI.so.so). Throwing...
terminate called after throwing an instance of 'std::string*'
Aborted
i'll try with a new game to see if crashes
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(0001863)
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lssjbrolli
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2011-07-23 00:27
(edited on: 2011-07-23 00:55) |
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it crashes with this error and after this do not want to load the last save
battleGetStacks called when there is no battle!
sh: line 1: 14480 Segmentation fault /usr/bin/vcmiserver 3030 > server_log.txt
Lost connection to server, ending listening thread!
End of file
Something wrong, lost connection while game is still ongoing...
Server finished
terminate called after throwing an instance of 'boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> >'
what(): End of file
Aborted
i think it's a save issue because game crashes when it autosaves for end day so maybe the save is corrupt and that's why we have problems with loading, but this is way over my skill set so just assuming.
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(0001864)
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Ivan
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2011-07-23 12:00
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My fix won't fix older saves.
Does this happens with new saves? Steps to reproduce? |
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your fix fixes:
Cannot open dynamic library (/usr/lib/vcmi/AI/liblibGeniusAI.so.so). Throwing...
so maybe you should close this bug and i will open a new one about saving after i do some more tests. |
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(0001866)
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Ivan
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2011-07-23 18:59
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Ok. Closing this one as dublicate. |
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