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IDProjectCategoryView StatusDate SubmittedLast Update
0000745VCMIMechanics - Battlespublic2011-05-31 21:362014-05-30 17:40
ReporterZamolxis 
Assigned ToWarmonger 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.84 
Target VersionFixed in Version0.87 
Summary0000745: We cannot block 2-hex shooters from behind (e.g.: Medusas)
DescriptionOnly placing a creature around the front-hex of a creature blocks its shooting ability, so placing a creature in one of the 3 hexes behind the back-hex does not prevent the range attack.

It can be easily reproduced by attacking some Medusa Stores for example.

Let me know if it can be easily fixed by tweaking a general rule, or should I provide a list with all H3 2-hex shooters (including WoG cases, like Centaurs after gaining stack experience for example)?
TagsNo tags attached.
Attached Files

- Relationships
related to 0000830closedWarmonger Wrong Hydra attack: only three targets and can reach enemies which are not adjacent 

-  Notes
(0002132)
Warmonger (administrator)
2011-11-08 08:55

VCMI is meant to be moddable engine, so every rule should be general rule!

Fixed in r2464

- Issue History
Date Modified Username Field Change
2011-05-31 21:36 Zamolxis New Issue
2011-05-31 21:36 Zamolxis Status new => assigned
2011-05-31 21:36 Zamolxis Assigned To => Tow dragon
2011-05-31 21:40 Zamolxis Issue cloned: 0000746
2011-09-16 15:59 Warmonger Assigned To Tow dragon => Warmonger
2011-11-08 08:25 Warmonger Relationship added related to 0000830
2011-11-08 08:55 Warmonger Note Added: 0002132
2011-11-08 08:55 Warmonger Status assigned => resolved
2011-11-08 08:55 Warmonger Fixed in Version => 0.89
2011-11-08 08:55 Warmonger Resolution open => fixed
2014-05-30 17:40 beegee Status resolved => closed

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