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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000745 | VCMI | Mechanics - Battles | public | 2011-05-31 21:36 | 2014-05-30 17:40 | ||||
| Reporter | Zamolxis | ||||||||
| Assigned To | Warmonger | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 0.84 | ||||||||
| Target Version | Fixed in Version | 0.87 | |||||||
| Summary | 0000745: We cannot block 2-hex shooters from behind (e.g.: Medusas) | ||||||||
| Description | Only placing a creature around the front-hex of a creature blocks its shooting ability, so placing a creature in one of the 3 hexes behind the back-hex does not prevent the range attack. It can be easily reproduced by attacking some Medusa Stores for example. Let me know if it can be easily fixed by tweaking a general rule, or should I provide a list with all H3 2-hex shooters (including WoG cases, like Centaurs after gaining stack experience for example)? | ||||||||
| Tags | No tags attached. | ||||||||
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Notes |
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(0002132) Warmonger (administrator) 2011-11-08 08:55 |
VCMI is meant to be moddable engine, so every rule should be general rule! Fixed in r2464 |
Issue History |
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| Date Modified | Username | Field | Change |
| 2011-05-31 21:36 | Zamolxis | New Issue | |
| 2011-05-31 21:36 | Zamolxis | Status | new => assigned |
| 2011-05-31 21:36 | Zamolxis | Assigned To | => Tow dragon |
| 2011-05-31 21:40 | Zamolxis | Issue cloned: 0000746 | |
| 2011-09-16 15:59 | Warmonger | Assigned To | Tow dragon => Warmonger |
| 2011-11-08 08:25 | Warmonger | Relationship added | related to 0000830 |
| 2011-11-08 08:55 | Warmonger | Note Added: 0002132 | |
| 2011-11-08 08:55 | Warmonger | Status | assigned => resolved |
| 2011-11-08 08:55 | Warmonger | Fixed in Version | => 0.89 |
| 2011-11-08 08:55 | Warmonger | Resolution | open => fixed |
| 2014-05-30 17:40 | beegee | Status | resolved => closed |
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