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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000726 | VCMI | Mechanics - Battles | public | 2011-05-12 04:41 | 2017-07-20 15:49 | ||||||||
Reporter | Warmonger | ||||||||||||
Assigned To | FeniksFire | ||||||||||||
Priority | normal | Severity | feature | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | PC | OS | Windows 7 | OS Version | vanillia | ||||||||
Product Version | 0.84 | ||||||||||||
Target Version | Fixed in Version | 1.next | |||||||||||
Summary | 0000726: Moat does no damage to creatures during siege | ||||||||||||
Description | Hopefully it's clear how it should work. I see you're working on battlefield obstacles, so it may be a good time to add this feature. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Relationships | |||||||||||
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Notes | |
(0005620) SXX (administrator) 2015-03-11 17:24 |
Moat still need attention. Currently it's not yet work correctly: 1 - In VCMI it's only does damage once when creature step into it, but in H3 it's apply damage on each turn while creature stays in it. 2 - Tower mines likely not implemented or broken. E.g they show damage animation each time, but do zero damage. |
(0006251) SXX (administrator) 2016-01-06 13:47 edited on: 2016-01-06 14:21 |
One more moat specific: currently code that handle damage from obstacle only apply damage from one obstacle. In same time in H3 it's possible to get damage from both moat and placed obstacle. Though there is different issue that prevent you from placing it like that: 0002366 Other important note: in case of Fortress there huge creatures may step in two hexes of moat simultaneously. In this case they only get damage from moat once. So if you place Fire Wall in Fortress moat twice and then move large creature here then creature will be damaged 3 times: once from moat (even if standing on two moat hexes) and twice by Fire Wall (once for each hex with Fire Wall). And one more important specific. Creature get damage from obstacles on end of each movement. So if creature get 2nd movement with good morale and remain in moat it's will get damage second time |
(0007150) SXX (administrator) 2017-07-20 15:49 |
Mostly everything implemented now. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-05-12 04:41 | Warmonger | New Issue | |
2011-05-12 04:41 | Warmonger | Status | new => assigned |
2011-05-12 04:41 | Warmonger | Assigned To | => Tow dragon |
2015-03-11 17:24 | SXX | Note Added: 0005620 | |
2015-03-11 17:25 | SXX | Relationship added | related to 0001716 |
2015-12-29 10:55 | SXX | Assigned To | Tow dragon => |
2015-12-29 10:55 | SXX | Status | assigned => confirmed |
2016-01-06 13:47 | SXX | Note Added: 0006251 | |
2016-01-06 14:21 | SXX | Note Edited: 0006251 | View Revisions |
2016-01-29 20:39 | SXX | Assigned To | => SXX |
2016-01-29 20:39 | SXX | Status | confirmed => assigned |
2017-07-20 15:49 | SXX | Note Added: 0007150 | |
2017-07-20 15:49 | SXX | Status | assigned => resolved |
2017-07-20 15:49 | SXX | Fixed in Version | => 1.next |
2017-07-20 15:49 | SXX | Resolution | open => fixed |
2017-07-20 15:49 | SXX | Assigned To | SXX => FeniksFire |
2017-07-20 15:49 | SXX | Relationship added | related to 0002577 |
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