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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000716 | VCMI | GUI - PreGame | public | 2011-03-07 23:51 | 2016-11-03 20:37 | ||||||||
Reporter | Zamolxis | ||||||||||||
Assigned To | Dydzio | ||||||||||||
Priority | normal | Severity | feature | Reproducibility | have not tried | ||||||||
Status | assigned | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.84 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000716: Last started/saved game not remembered (+ enhancement suggestions) | ||||||||||||
Description | In H3, when we went back to Main Menu > New Game > ... , the game remembered our last selection for that session. Likewise, when we went back to Main Menu > Load Game > ... , the game remembered and defaulted the selection on: - last saved game, if our last save/load action was save - last loaded game, if our last save/load action was load It would be useful for the testers to have this implemented in VCMI soon. Especially in combination with the missing features from 0000714 & 0000715, we end up needing a lot of mouse clicks when testing certain bugs. | ||||||||||||
Additional Information | SUGGESTION 1 (very nice to have): H3 remembered our last selection only as long as we went back to the same sub-menu (SP, MP, Campaign, prolly also Tutorial). If we clicked the MultiPlayer icon by mistake for example, our last new/save/load game choice for Single Player was lost. So the request is if VCMI could keep separate trace of our last selections for each sub-menu: SP, MP, Campaign and maybe also Tutorial. SUGGESTION 2: When going back to New Game, H3 only remembered our last selection for the scenario, but not all the options we chose. It may be useful if VCMI could remember also our choices for Player Difficulty, as well as any Advanced Options. Like this, going back to New Game > ... and clicking on Begin would act pretty much like Restart Scenario, with the useful differences that the player will see all his/her custom choices and will have the possibility to modify only what he/she wasn't happy with in a couple of clicks, rather than tens of clicks to do all the setup again (flag/towns/heroes/bonuses/duration/difficulty). SUGGESTION 3: When going back to both New or Load lists of games, it would be nice if VCMI would also preserve our previous column sort criteria (No of players, Map Size, Version, Name, Victory/Lose condition). Note: I also thought of the map size filters on top, if they should be added to this feature as well, but I'm not sure if it should include them. I'll leave this up to you, as I see both advantages and risks in having filters on by default. SUGGESTION 4: For the main feature request in this report, as well as the 3 suggestions here above, it'd be nice if VCMI could preserve player's last choice also across sessions. Like this, even if we take a longer break from the game at some point, when we come back, after days/weeks/etc, we can see what was our last choice and pick up from that if we want. This would be a very nice to have again, especially as long as we don't have a "Sort by date" button/column, which would probably be harder to implement as compared to this. Note: The suggestions shouldn't prevent the report from being marked as Resolved if the main feature is implemented. They are just listed here for debate. If I get positive comments, but in the same time they're something that cannot be done at this stage, I can always make splits, creating separate reports for each of them. | ||||||||||||
Tags | No-harm enhancement | ||||||||||||
Attached Files | |||||||||||||
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Notes | |
(0006886) Dydzio (developer) 2016-11-02 19:17 |
Fixed in: https://github.com/vcmi/vcmi/pull/249 [^] (without suggested improvements) |
(0006890) SXX (administrator) 2016-11-03 20:28 |
Save window saving doesn't work for me at least. I'll prefer to keep this one open until we actually have proper saving implemented for other important elements. |
(0006891) SXX (administrator) 2016-11-03 20:37 |
Oops ok actual saves I made during play does show up properly. My bad. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-03-07 23:51 | Zamolxis | New Issue | |
2011-03-07 23:51 | Zamolxis | Issue generated from: 0000715 | |
2011-03-07 23:51 | Zamolxis | Relationship added | related to 0000715 |
2011-03-07 23:51 | Zamolxis | Relationship added | related to 0000714 |
2011-03-08 00:12 | Zamolxis | Additional Information Updated | View Revisions |
2011-03-08 00:12 | Zamolxis | Tag Attached: No-harm enhancement | |
2012-03-11 07:57 | Zamolxis | Assigned To | => Tow |
2012-03-11 07:57 | Zamolxis | Status | new => assigned |
2012-03-11 07:57 | Zamolxis | Category | Other => GUI - PreGame |
2013-03-01 15:19 | Zamolxis | Relationship added | related to 0000612 |
2013-03-01 16:14 | Zamolxis | Issue cloned: 0001222 | |
2013-03-01 16:14 | Zamolxis | Relationship added | related to 0001222 |
2016-11-01 16:31 | SXX | Assigned To | Tow => |
2016-11-01 16:31 | SXX | Status | assigned => new |
2016-11-02 16:20 | Dydzio | Assigned To | => Dydzio |
2016-11-02 16:20 | Dydzio | Status | new => assigned |
2016-11-02 19:17 | Dydzio | Note Added: 0006886 | |
2016-11-03 20:28 | SXX | Note Added: 0006890 | |
2016-11-03 20:37 | SXX | Note Added: 0006891 |
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