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IDProjectCategoryView StatusDate SubmittedLast Update
0000680VCMIMechanics - Adventure Mappublic2011-02-28 15:132014-05-30 17:40
ReporterBoulie 
Assigned ToWarmonger 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.85 
Summary0000680: Randoms are always fixed.
Descriptioni.e.
- random artifacts are always the same,
- in refugee camp there are always pikemen
TagsNo tags attached.
Attached Filesjpg file icon same 01.jpg [^] (271,607 bytes) 2011-03-01 08:22


jpg file icon same 02.jpg [^] (271,527 bytes) 2011-03-01 08:22

- Relationships

-  Notes
(0001563)
Warmonger (administrator)
2011-02-28 17:04

Not reproductible, at least artifacts are still random. Any details?
(0001565)
Tow dragon (viewer)
2011-02-28 19:38

I can't reproduce it either.
(0001568)
Boulie (reporter)
2011-02-28 22:15

I don't believe it :)
I was testing it on my comp in work and now I'm checking it on my private comp and for sure I have the same situation.
Refugee camp - always pikemen - do you have other units?

Artifacts - start console, start any fixed game with random artifact see what was randomized, go back to main menu and start new game the same game and you have the same artifacts, isn't it?
Ofc if you close console there are different artifacts but pikemen in refugee camp are always.

Same is with random creatures, crypt, skills ....

Heh, one more thing (just noticed during testing cause I wonder why you don't see it)it has to be first game you start ;)
If you run other map and then go back to the first one it will be different ;) And then always will be randomized. But if you start console, new map, then go back main menu ans start new game always the same map everything will be fixed the same way like on the first time.

Hope now it will be reproducible.

Second thing that even if it is random after few start there appears the same units and artifacts like in kind of order but it is longer story and I'm not ready to explain it now ;)
(0001570)
Warmonger (administrator)
2011-03-01 07:33

Hmm, since game doesn't support coming back to main menu in high resolution, I never tried it. Anyway, it crashes for me when I try to restart game. I'm suprised it works for you then.
(0001571)
Boulie (reporter)
2011-03-01 08:22

It does not support but works with bug 0000645.
But you can check it in normal resolution.
If you cannot reproduce it first time, try it few times.
Added 2 screenshots - two different games.
(0001616)
Warmonger (administrator)
2011-03-04 08:31

Okay, it is true with random creatures set in editor. This part of code has been rewritten recently, so I may have a look at it.
(0001679)
Warmonger (administrator)
2011-04-07 16:48

Fixed in r2065 for truly random creature stacks. But otherwise, everything works fine.

- Issue History
Date Modified Username Field Change
2011-02-28 15:13 Boulie New Issue
2011-02-28 17:04 Warmonger Note Added: 0001563
2011-02-28 19:38 Tow dragon Note Added: 0001565
2011-02-28 22:15 Boulie Note Added: 0001568
2011-03-01 07:33 Warmonger Note Added: 0001570
2011-03-01 08:22 Boulie Note Added: 0001571
2011-03-01 08:22 Boulie File Added: same 01.jpg
2011-03-01 08:22 Boulie File Added: same 02.jpg
2011-03-04 08:31 Warmonger Note Added: 0001616
2011-03-04 08:32 Warmonger Status new => assigned
2011-03-04 08:32 Warmonger Assigned To => Warmonger
2011-04-07 16:48 Warmonger Note Added: 0001679
2011-04-07 16:48 Warmonger Status assigned => resolved
2011-04-07 16:48 Warmonger Fixed in Version => 0.89
2011-04-07 16:48 Warmonger Resolution open => fixed
2011-05-28 19:05 Zamolxis Product Version => 0.dev
2014-05-30 17:40 beegee Status resolved => closed

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