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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000673 | VCMI | Mechanics - Battles | public | 2011-02-24 15:18 | 2011-05-31 10:02 | ||||
Reporter | Warmonger | ||||||||
Assigned To | Tow dragon | ||||||||
Priority | normal | Severity | major | Reproducibility | have not tried | ||||
Status | closed | Resolution | fixed | ||||||
Platform | PC | OS | Windows 7 | OS Version | vanillia | ||||
Product Version | 0.83b | ||||||||
Target Version | Fixed in Version | 0.84 | |||||||
Summary | 0000673: Flying units can't cross castle walls | ||||||||
Description | See screenshot. Notice that range on attacker's side is calculated incorectly (Gorynch speed is 8). Also, cursor is the one for walking units. After I finally broke a piece of wall (which took over 20 turns btw), Gorynch fled over solid wall with no problem. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | Siege Bug.png [^] (583,685 bytes) 2011-02-24 15:18
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Notes | |
(0001546) Tow dragon (viewer) 2011-02-24 15:58 edited on: 2011-02-24 16:00 |
It was a minor issue (at least I hope that) with config files defining creature abilities. Fixed in rev 2000. |
(0001777) Zamolxis (viewer) 2011-05-31 10:02 |
Checked and confirmed as fixed |
Issue History | |||
Date Modified | Username | Field | Change |
2011-02-24 15:18 | Warmonger | New Issue | |
2011-02-24 15:18 | Warmonger | Status | new => assigned |
2011-02-24 15:18 | Warmonger | Assigned To | => Tow dragon |
2011-02-24 15:18 | Warmonger | File Added: Siege Bug.png | |
2011-02-24 15:23 | Warmonger | Description Updated | View Revisions |
2011-02-24 15:58 | Tow dragon | Note Added: 0001546 | |
2011-02-24 15:58 | Tow dragon | Status | assigned => resolved |
2011-02-24 15:58 | Tow dragon | Fixed in Version | => 0.89 |
2011-02-24 15:58 | Tow dragon | Resolution | open => fixed |
2011-02-24 16:00 | Tow dragon | Note Edited: 0001546 | View Revisions |
2011-05-31 10:02 | Zamolxis | Note Added: 0001777 | |
2011-05-31 10:02 | Zamolxis | Status | resolved => closed |
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