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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000520 | VCMI | GUI - PreGame | public | 2010-07-07 22:58 | 2010-07-22 18:40 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Tow | ||||||||
Priority | normal | Severity | crash | Reproducibility | unable to reproduce | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Platform | AMD 5600+ | OS | Windows | OS Version | XP SP3 | ||||
Product Version | 0.81 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000520: Crash when trying to load a game | ||||||||
Description | I was playing around saving/loading games to double check the fixes for 0000319 & 0000320 and make sure no other small bugs related to them are left, when I got at some point a crash. See screenshot and crashdump. I overwrote the saved game in the next attempts to reproduce, but I think (/hope) it wouldn't have helped to have it (as I was able to load it w/o crash the second time). | ||||||||
Additional Information | - Map from 0000515 (though probably not relevant) - I was making small moves than saving by always overwriting an existing saved game (sometimes directly as per default, sometimes erasing the name and retyping it again - again, probably not relevant actually) - Then I was loading that game by going back from Adventure Map or restarting the application - One time I got the crash below when I double clicked on the game to open it (it could be that I triple clicked or sth...) - What was a bit different from other crashes, is that after I checked the "ok" box of the crashdump message, only the client window closed; the console remained open for 2 more minutes (see also the timestamp of the serverlog file as compared to the crashdump one). - 3 attempts to reproduce it failed, so hopefully the logs will help | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | 2010-07-08_CrashAtLoad.7z [^] (98,599 bytes) 2010-07-07 22:58 2010-07-08_CrashAtLoad.jpg [^] (190,658 bytes) 2010-07-07 22:58 | ||||||||
Notes | |
(0001158) Tow (developer) 2010-07-21 19:59 edited on: 2010-07-21 20:00 |
Very, very strange. I don't have idea how this could have happened. Loading savegame is deterministic, should always behave in the same way. It looks as if OS gave VCMI some wrong data when reading the save file but that doesn't sound probable. It may be somehow related to going back to the main menu. (I assume that crash doesn't happen when loading game immediately after starting?) For now I'll close this bug. I've added little more checking and logging around the place when VCMI crashed that time, so we may learn little more if the next build crash. Please, if the issue appear again, reopen the issue and upload new dump here. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-07-07 22:58 | Zamolxis | New Issue | |
2010-07-07 22:58 | Zamolxis | Status | new => assigned |
2010-07-07 22:58 | Zamolxis | Assigned To | => Tow |
2010-07-07 22:58 | Zamolxis | File Added: 2010-07-08_CrashAtLoad.7z | |
2010-07-07 22:58 | Zamolxis | File Added: 2010-07-08_CrashAtLoad.jpg | |
2010-07-07 23:00 | Zamolxis | Steps to Reproduce Updated | View Revisions |
2010-07-07 23:01 | Zamolxis | Steps to Reproduce Updated | View Revisions |
2010-07-07 23:01 | Zamolxis | Additional Information Updated | View Revisions |
2010-07-14 02:47 | Tow | Relationship added | related to 0000504 |
2010-07-14 02:47 | Tow | Relationship deleted | related to 0000504 |
2010-07-14 02:48 | Tow | Relationship added | related to 0000406 |
2010-07-21 19:59 | Tow | Note Added: 0001158 | |
2010-07-21 19:59 | Tow | Status | assigned => closed |
2010-07-21 19:59 | Tow | Resolution | open => unable to reproduce |
2010-07-21 20:00 | Tow | Note Edited: 0001158 | View Revisions |
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