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IDProjectCategoryView StatusDate SubmittedLast Update
0000472VCMIGUI - Hero screen / Exchange windowpublic2010-05-30 16:092023-04-12 23:23
ReporterZamolxis 
Assigned ToOnionKnight 
PrioritylowSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformAMD 5600+OSWindowsOS VersionXP SP3
Product Version0.8b 
Target VersionFixed in Version 
Summary0000472: Misc Combo artifacts can't be moved from one Misc slot to another (if occupied by one of its padlocks)
DescriptionI've had it with Bow of the Sharpshooter, but probably valid with the others as well.
Additional Information(possibly related to 0000471)
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
(0000914)
OnionKnight (developer)
2010-06-01 20:48

Code using const_casts in the artifact screen were removed before this release, which I'm pretty sure is the reason behind this and probably a lot more bugs when dealing artifacts. Basically broken now, and I have yet to come up with a proper implementation not using them.
(0001335)
OnionKnight (developer)
2010-08-24 21:47

Fixed with Tow's new handling of the artifact screen.
(0002130)
Zamolxis (viewer)
2011-11-01 21:16
edited on: 2011-11-01 21:34

Checked in 0.86, and it's actually not yet fixed (or only partially fixed, in case the original behavior was worse - can't remember now).

The issue is that the artifact slots which had a padlock in them, cannot be used to place the object. E.g.: if we grab the Bow of the Sharpshooter from a Misc slot, we can place it back only there, or in the 2 slots which didn't have a padlock before. But the slots with padlocks belonging to it, even if they become empty, cannot be used until we drop the artifact in the backpack for example. Summary updated for clarification.

A side issue, which you can handle as part of this one if you want, is the fact that even if you select another artifact, and there is a (Misc) slot for it, also the Misc slots occupied by padlocks get highlighted. That means (in H3) we can use even those, and the padlocks will automatically move to the other available Misc slots. To see how this works, take Ivor in the map from 0000707 and play around with the Spyglass and Bow of the Sharpshooter in the Misc slots, to see how it behaved in H3.

However this doesn't really impact the gameplay, so I'm gonna change its Priority to Low.

(0002160)
majaczek (reporter)
2012-01-14 12:16
edited on: 2012-01-14 12:17

Zamolxis... it really affects gameplay, or would affect since WOG Magic Wand ART would have been implemented

(0008594)
Ivan (developer)
2023-04-12 23:23

Fixed in 1.2

- Issue History
Date Modified Username Field Change
2010-05-30 16:09 Zamolxis New Issue
2010-06-01 20:48 OnionKnight Note Added: 0000914
2010-08-24 21:47 OnionKnight Note Added: 0001335
2010-08-24 21:47 OnionKnight Status new => resolved
2010-08-24 21:47 OnionKnight Fixed in Version => 0.82
2010-08-24 21:47 OnionKnight Resolution open => fixed
2010-08-24 21:47 OnionKnight Assigned To => OnionKnight
2011-11-01 21:16 Zamolxis Note Added: 0002130
2011-11-01 21:16 Zamolxis Status resolved => feedback
2011-11-01 21:16 Zamolxis Resolution fixed => reopened
2011-11-01 21:16 Zamolxis Priority normal => low
2011-11-01 21:17 Zamolxis Fixed in Version 0.82 =>
2011-11-01 21:17 Zamolxis Additional Information Updated View Revisions
2011-11-01 21:21 Zamolxis Note Edited: 0002130 View Revisions
2011-11-01 21:31 Zamolxis Note Edited: 0002130 View Revisions
2011-11-01 21:33 Zamolxis Summary Misc Combo artifacts can't be moved from one Misc slot to another => Misc Combo artifacts can't be moved from one Misc slot to another (if occupied by one of its padlocks)
2011-11-01 21:34 Zamolxis Note Edited: 0002130 View Revisions
2012-01-14 12:16 majaczek Note Added: 0002160
2012-01-14 12:17 majaczek Note Edited: 0002160 View Revisions
2023-04-12 23:23 Ivan Note Added: 0008594
2023-04-12 23:23 Ivan Status feedback => resolved
2023-04-12 23:23 Ivan Resolution reopened => fixed

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