MantisBT - VCMI
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0000472VCMIGUI - Hero screen / Exchange windowpublic2010-05-30 16:092023-04-12 23:23
AMD 5600+WindowsXP SP3
0000472: Misc Combo artifacts can't be moved from one Misc slot to another (if occupied by one of its padlocks)
I've had it with Bow of the Sharpshooter, but probably valid with the others as well.
(possibly related to 0000471)
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Issue History
2010-05-30 16:09ZamolxisNew Issue
2010-06-01 20:48OnionKnightNote Added: 0000914
2010-08-24 21:47OnionKnightNote Added: 0001335
2010-08-24 21:47OnionKnightStatusnew => resolved
2010-08-24 21:47OnionKnightFixed in Version => 0.82
2010-08-24 21:47OnionKnightResolutionopen => fixed
2010-08-24 21:47OnionKnightAssigned To => OnionKnight
2011-11-01 21:16ZamolxisNote Added: 0002130
2011-11-01 21:16ZamolxisStatusresolved => feedback
2011-11-01 21:16ZamolxisResolutionfixed => reopened
2011-11-01 21:16ZamolxisPrioritynormal => low
2011-11-01 21:17ZamolxisFixed in Version0.82 =>
2011-11-01 21:17ZamolxisAdditional Information Updatedbug_revision_view_page.php?rev_id=1471#r1471
2011-11-01 21:21ZamolxisNote Edited: 0002130bug_revision_view_page.php?bugnote_id=2130#r1473
2011-11-01 21:31ZamolxisNote Edited: 0002130bug_revision_view_page.php?bugnote_id=2130#r1474
2011-11-01 21:33ZamolxisSummaryMisc Combo artifacts can't be moved from one Misc slot to another => Misc Combo artifacts can't be moved from one Misc slot to another (if occupied by one of its padlocks)
2011-11-01 21:34ZamolxisNote Edited: 0002130bug_revision_view_page.php?bugnote_id=2130#r1475
2012-01-14 12:16majaczekNote Added: 0002160
2012-01-14 12:17majaczekNote Edited: 0002160bug_revision_view_page.php?bugnote_id=2160#r1495
2023-04-12 23:23IvanNote Added: 0008594
2023-04-12 23:23IvanStatusfeedback => resolved
2023-04-12 23:23IvanResolutionreopened => fixed

2010-06-01 20:48   
Code using const_casts in the artifact screen were removed before this release, which I'm pretty sure is the reason behind this and probably a lot more bugs when dealing artifacts. Basically broken now, and I have yet to come up with a proper implementation not using them.
2010-08-24 21:47   
Fixed with Tow's new handling of the artifact screen.
2011-11-01 21:16   
(edited on: 2011-11-01 21:34)
Checked in 0.86, and it's actually not yet fixed (or only partially fixed, in case the original behavior was worse - can't remember now).

The issue is that the artifact slots which had a padlock in them, cannot be used to place the object. E.g.: if we grab the Bow of the Sharpshooter from a Misc slot, we can place it back only there, or in the 2 slots which didn't have a padlock before. But the slots with padlocks belonging to it, even if they become empty, cannot be used until we drop the artifact in the backpack for example. Summary updated for clarification.

A side issue, which you can handle as part of this one if you want, is the fact that even if you select another artifact, and there is a (Misc) slot for it, also the Misc slots occupied by padlocks get highlighted. That means (in H3) we can use even those, and the padlocks will automatically move to the other available Misc slots. To see how this works, take Ivor in the map from 0000707 and play around with the Spyglass and Bow of the Sharpshooter in the Misc slots, to see how it behaved in H3.

However this doesn't really impact the gameplay, so I'm gonna change its Priority to Low.

2012-01-14 12:16   
(edited on: 2012-01-14 12:17)
Zamolxis... it really affects gameplay, or would affect since WOG Magic Wand ART would have been implemented

2023-04-12 23:23   
Fixed in 1.2