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IDProjectCategoryView StatusDate SubmittedLast Update
0003209VCMIMechanics - Adventure Mappublic2022-04-14 14:352023-04-11 09:02
Reporterval-gaav 
Assigned ToIvan 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformPCOSwindowsOS Version10/11
Product Version 
Target VersionFixed in Version1.next 
Summary0003209: vcmi uses hardcoded values for adventure map speed for units.
DescriptionIn original game there is a file called MOVEMENT.TXT that sets movement point for units in link to their speed :
MOVEMENT.TXT

I've placed modified MOVEMENT.TXT in DATA folder (just like one would do with SPTRAITS.TXT and it works in VCMI). The modded values however are ignored by vcmi. There is also no json file that would replace those settings.
TagsNo tags attached.
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-  Notes
(0008449)
Povelitel (updater)
2023-01-26 07:18

Just noticed this ticket. You can actually set this up in the config settings. More or less like this:

"adventure" : {
        "enemySpeed" : 16,
        "heroReminder" : false,
        "heroSpeed" : 16,
        "scrollSpeed" : 4
    },
(0008491)
kambala (developer)
2023-03-23 06:58

this issue is about hero initial MP that is affected by the slowest unit in the army, not about "rendering speed"
(0008495)
ral_il_an (reporter)
2023-03-27 09:49

Changing of army movement values will be added in 1.2.
(0008497)
Warmonger (administrator)
2023-04-11 09:02

Fixed in 1.2.

- Issue History
Date Modified Username Field Change
2022-04-14 14:35 val-gaav New Issue
2023-01-26 07:18 Povelitel Note Added: 0008449
2023-03-23 06:58 kambala Note Added: 0008491
2023-03-27 09:49 ral_il_an Note Added: 0008495
2023-04-11 09:02 Warmonger Note Added: 0008497
2023-04-11 09:02 Warmonger Status new => resolved
2023-04-11 09:02 Warmonger Fixed in Version => 1.next
2023-04-11 09:02 Warmonger Resolution open => fixed
2023-04-11 09:02 Warmonger Assigned To => Ivan

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