MantisBT - VCMI
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0003209VCMIMechanics - Adventure Mappublic2022-04-14 14:352023-04-11 09:02
val-gaav 
Ivan 
normalminoralways
resolvedfixed 
PCwindows10/11
 
1.next 
0003209: vcmi uses hardcoded values for adventure map speed for units.
In original game there is a file called MOVEMENT.TXT that sets movement point for units in link to their speed :
MOVEMENT.TXT

I've placed modified MOVEMENT.TXT in DATA folder (just like one would do with SPTRAITS.TXT and it works in VCMI). The modded values however are ignored by vcmi. There is also no json file that would replace those settings.
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Issue History
2022-04-14 14:35val-gaavNew Issue
2023-01-26 07:18PovelitelNote Added: 0008449
2023-03-23 06:58kambalaNote Added: 0008491
2023-03-27 09:49ral_il_anNote Added: 0008495
2023-04-11 09:02WarmongerNote Added: 0008497
2023-04-11 09:02WarmongerStatusnew => resolved
2023-04-11 09:02WarmongerFixed in Version => 1.next
2023-04-11 09:02WarmongerResolutionopen => fixed
2023-04-11 09:02WarmongerAssigned To => Ivan

Notes
(0008449)
Povelitel   
2023-01-26 07:18   
Just noticed this ticket. You can actually set this up in the config settings. More or less like this:

"adventure" : {
        "enemySpeed" : 16,
        "heroReminder" : false,
        "heroSpeed" : 16,
        "scrollSpeed" : 4
    },
(0008491)
kambala   
2023-03-23 06:58   
this issue is about hero initial MP that is affected by the slowest unit in the army, not about "rendering speed"
(0008495)
ral_il_an   
2023-03-27 09:49   
Changing of army movement values will be added in 1.2.
(0008497)
Warmonger   
2023-04-11 09:02   
Fixed in 1.2.