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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003150 | VCMI | Mechanics - Town structures | public | 2020-10-12 17:14 | 2024-11-14 22:01 | ||||||||
Reporter | misiokles | ||||||||||||
Assigned To | Ivan | ||||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | PC | OS | Windows | OS Version | 10 | ||||||||
Product Version | 0.99 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003150: Buggy first version of Mod system improvement Part I : Special buildings should work in modders towns | ||||||||||||
Description | In latest daily build modders got great tool for configuring empty special buildings in fan made town. Unfortunatelly it's seems to be buggy and little buildings seem to work properly. I tested all new types with Ciberium town (http://www.mediafire.com/file/sa02m9l2ymkx1o0/Ciberium.7z/file [^]) and all types I wrote to "special1" buildings. And here's the results: "stables" - not working (any stables pop-up window) "brotherhoodOfSword" - gives Tavern instead "library" - seems working "mysticPond" - seems working "fountainOfFortune" - Mystic Pond funcionality "manaVortex" - not working "portalOfSummoning" - there's pop-up window saying that must be external dwelling flagged, but after do that - nothing happens and external creature can't be summoned. "ballistaYard" - you can buy ballista, but after that it... dissapers :( "freelancersGuild" - guild window appears, but trading shows very strange things and I can't do anything. "escapeTunnel" - seems working "artifactMerchant" - prices seem to have insane values! "magicUniversity" - seems working "castleGate" - works but only ciberium towns appear on the list. "attackGarrisonBonus" - not working "spellPowerGarrisonBonus" - not working "defenseGarrisonBonus" - not working "creatureTransformer" - works "lookoutTower" - works | ||||||||||||
Steps To Reproduce | go to Ciberium's buildings.json file end edit "special1" part of file. For example: "special1" : { "description" : "", "name" : "Bunker", "cost" : { "gold" : 1000 }, "type" : "ballistaYard", "id" : 17 }, Then save file and launch the game. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | error1.png [^] (275,636 bytes) 2020-10-12 17:14
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Notes | |
(0007941) misiokles (reporter) 2020-10-12 18:02 |
Update: "attackGarrisonBonus" - works "spellPowerGarrisonBonus" - works "defenseGarrisonBonus" - works "fountainOfFortune" - works "brotherhoodOfSword" - works but in modders towns such building must share the same place as Tavern, because it's Tavern upgrade, otherwise we'll get two taverns |
(0007942) misiokles (reporter) 2020-10-12 18:29 |
Update2: It seems that modders must pay attention what special building belongs to original 'special'. For example Mana Vortex is Dungeon's special2 buildings. If in fan made town we write. "special2" : { "name" : "Mana Vortex 2", "type" : "manaVortex" } function will be apllied, but if we write: "special1" : { "name" : "Mana Vortex 2", "type" : "manaVortex" } nothing will happen |
(0008988) Ivan (developer) 2024-11-14 22:01 |
Fixed/reworked in 1.6 |
Issue History | |||
Date Modified | Username | Field | Change |
2020-10-12 17:14 | misiokles | New Issue | |
2020-10-12 17:14 | misiokles | File Added: error1.png | |
2020-10-12 18:02 | misiokles | Note Added: 0007941 | |
2020-10-12 18:29 | misiokles | Note Added: 0007942 | |
2024-11-14 22:01 | Ivan | Note Added: 0008988 | |
2024-11-14 22:01 | Ivan | Status | new => resolved |
2024-11-14 22:01 | Ivan | Resolution | open => fixed |
2024-11-14 22:01 | Ivan | Assigned To | => Ivan |
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