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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003085 | VCMI | AI - Adventure Map | public | 2019-09-12 00:23 | 2020-12-20 10:35 | ||||||||
Reporter | Macron1 | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003085: Adding new types of two way monoliths crashes game on ai turn | ||||||||||||
Description | Looks like ai incorrectly circles through two way monoliths objects. | ||||||||||||
Steps To Reproduce | Place attached mod to mods folder Start a map with ai End turn to let ai move | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | monolith2way_test-mod.zip [^] (4,570 bytes) 2019-09-12 00:23 | ||||||||||||
Notes | |
(0007843) Nullkiller (developer) 2019-09-12 06:38 |
Any chance to have a test map or a save file? I have never used our own map editor but only the standard one. |
(0007844) misiokles (reporter) 2019-09-12 06:41 |
Random map will be enough. |
(0007845) Nullkiller (developer) 2019-09-12 07:01 |
I am not able to generate it either. It says it can not generate a map which feets requested parameters. |
(0007846) misiokles (reporter) 2019-09-12 07:04 |
Welcome to the vcmi players' world :p In builded vcmi package only few templates are attached with limited parameters for rmg. You must instal vcmi essential files for mod wiki list - there are dozens rmg templates. |
(0007847) Nullkiller (developer) 2019-09-12 07:26 |
It crashed. So I suggest to attach a map. It will ease things and reduce time needed to fix the bug. |
(0007848) Macron1 (developer) 2019-09-12 10:17 |
Use any map that comes with hmm3. There is no need to have a map with new monolith at all. |
(0007849) Nullkiller (developer) 2019-09-13 06:49 edited on: 2019-09-13 06:58 |
Was able to reproduce it. |
(0007850) Macron1 (developer) 2019-09-13 06:55 |
Yes, i works on last daily build |
(0007851) Nullkiller (developer) 2019-09-13 07:26 |
MapObjectsEvaluator::MapObjectsEvaluator() from VCAI uses VLC->objtypeh->getHandlerFor(primaryID, secondaryID) which returns null for a custom monolith and this causes a failure in VCAI code |
(0007966) kdmcser (reporter) 2020-12-19 13:14 |
Two way monoliths is not enough for some XL random template. Now the map generator behavior lead to a confusion: 4 or more zones were connected in one monolith. I really need a mod which extends the two way monolith. Hope the bug can be solved soon. |
(0007967) misiokles (reporter) 2020-12-19 13:17 |
More two-way monoliths were added in vcmi HotA port but vcmi RMG system doesn't handle additional, custom monoliths. Every attemp to add new monoliths causes crashes. |
(0007968) Nullkiller (developer) 2020-12-20 10:35 |
I hardly know anything about modding and do not know why getHandlerFor returns nullptr for your mod. Does the mod work for humans? |
Issue History | |||
Date Modified | Username | Field | Change |
2019-09-12 00:23 | Macron1 | New Issue | |
2019-09-12 00:23 | Macron1 | File Added: monolith2way_test-mod.zip | |
2019-09-12 06:38 | Nullkiller | Note Added: 0007843 | |
2019-09-12 06:41 | misiokles | Note Added: 0007844 | |
2019-09-12 07:01 | Nullkiller | Note Added: 0007845 | |
2019-09-12 07:04 | misiokles | Note Added: 0007846 | |
2019-09-12 07:26 | Nullkiller | Note Added: 0007847 | |
2019-09-12 10:17 | Macron1 | Note Added: 0007848 | |
2019-09-13 06:49 | Nullkiller | Note Added: 0007849 | |
2019-09-13 06:55 | Macron1 | Note Added: 0007850 | |
2019-09-13 06:58 | Nullkiller | Note Edited: 0007849 | View Revisions |
2019-09-13 07:26 | Nullkiller | Note Added: 0007851 | |
2020-12-19 13:14 | kdmcser | Note Added: 0007966 | |
2020-12-19 13:17 | misiokles | Note Added: 0007967 | |
2020-12-20 10:35 | Nullkiller | Note Added: 0007968 |
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