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Any chance to have a test map or a save file? I have never used our own map editor but only the standard one. |
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Random map will be enough. |
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I am not able to generate it either. It says it can not generate a map which feets requested parameters. |
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Welcome to the vcmi players' world :p In builded vcmi package only few templates are attached with limited parameters for rmg. You must instal vcmi essential files for mod wiki list - there are dozens rmg templates. |
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It crashed. So I suggest to attach a map. It will ease things and reduce time needed to fix the bug. |
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Use any map that comes with hmm3. There is no need to have a map with new monolith at all. |
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(0007849)
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Nullkiller
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2019-09-13 06:49
(edited on: 2019-09-13 06:58) |
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Was able to reproduce it.
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Yes, i works on last daily build |
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MapObjectsEvaluator::MapObjectsEvaluator() from VCAI uses
VLC->objtypeh->getHandlerFor(primaryID, secondaryID)
which returns null for a custom monolith and this causes a failure in VCAI code |
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Two way monoliths is not enough for some XL random template. Now the map generator behavior lead to a confusion: 4 or more zones were connected in one monolith. I really need a mod which extends the two way monolith. Hope the bug can be solved soon. |
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More two-way monoliths were added in vcmi HotA port but vcmi RMG system doesn't handle additional, custom monoliths. Every attemp to add new monoliths causes crashes. |
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I hardly know anything about modding and do not know why getHandlerFor returns nullptr for your mod. Does the mod work for humans? |
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