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IDProjectCategoryView StatusDate SubmittedLast Update
0003059VCMIMechanics - Battlespublic2019-05-12 01:502019-06-09 19:47
ReporterEwilhan 
Assigned ToAVS 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformPCOSWindows 10OS Version
Product Version0.99 
Target VersionFixed in Version0.next 
Summary0003059: AA's can cast Ressurect on stacks with no deaths.
DescriptionAA's are able to cast Ressurect on injured stacks that don't have killed units in them.
The spell will cast as usual, with the target stack being healed.
TagsNo tags attached.
Attached Files

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-  Notes
(0007811)
Dydzio (developer)
2019-06-09 13:51
edited on: 2019-06-09 16:03

if(unit->getKilled() == 0 && healLevel == EHealLevel::RESURRECT)
        return false;

added to Heal::isValidTarget fixes the bug

Somebody with unbroken unit tests should fix this and update test/spells/effects/HealTest.cpp file appropiately

(0007812)
AVS (administrator)
2019-06-09 18:29

Looks like "minFullUnits" parameter meaning is wrong
(0007814)
AVS (administrator)
2019-06-09 19:47

Should be fixed now.

- Issue History
Date Modified Username Field Change
2019-05-12 01:50 Ewilhan New Issue
2019-05-29 19:54 Ewilhan Assigned To => Ewilhan
2019-05-29 19:54 Ewilhan Status new => assigned
2019-05-30 00:49 Ewilhan Description Updated View Revisions
2019-06-09 13:51 Dydzio Note Added: 0007811
2019-06-09 13:51 Dydzio Assigned To Ewilhan => Dydzio
2019-06-09 13:51 Dydzio Description Updated View Revisions
2019-06-09 16:03 Dydzio Note Edited: 0007811 View Revisions
2019-06-09 17:02 AVS Assigned To Dydzio => AVS
2019-06-09 18:29 AVS Note Added: 0007812
2019-06-09 19:47 AVS Note Added: 0007814
2019-06-09 19:47 AVS Status assigned => resolved
2019-06-09 19:47 AVS Fixed in Version => 0.next
2019-06-09 19:47 AVS Resolution open => fixed

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