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ID | Project | Category | View Status | Date Submitted | Last Update |
0003053 | VCMI | GUI - Battles | public | 2019-05-03 07:46 | 2019-05-04 07:26 |
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Reporter | Dydzio | |
Assigned To | Dydzio | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | Microsoft Windows | OS | Windows 7 | OS Version | Home Premium x64 |
Product Version | 1.next | |
Target Version | | Fixed in Version | 1.next | |
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Summary | 0003053: Lack of proper handling for AI attacking our players if we control multiple colors |
Description | During hotseat game I noticed bugged battle UI behavior when AI attacks our player, which is not last color used when pssing turn and letting AI play. Wrong value of LOCPLINT and/or GH.curInt set during battle causes bugs. |
Steps To Reproduce | Cause situation where AI attacks player in hotseat mode who is not the last human player in turn order.
One of ways to reproduce is to pass two turns in provided save, it requires some mods to run, mentioned in Additional Information to this report. |
Additional Information | Mods used in save: Cathedral, Highlands/Bastille, MDT Forge, Pavilion 2.60 - versions available currently as of 3.05.2019 from mod list on wiki. |
Tags | No tags attached. |
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Attached Files | bugbug2.zip [^] (1,439,531 bytes) 2019-05-03 07:46 |
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