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IDProjectCategoryView StatusDate SubmittedLast Update
0003053VCMIGUI - Battlespublic2019-05-03 07:462019-05-04 07:26
Assigned ToDydzio 
PlatformMicrosoft WindowsOSWindows 7OS VersionHome Premium x64
Target VersionFixed in 
Summary0003053: Lack of proper handling for AI attacking our players if we control multiple colors
DescriptionDuring hotseat game I noticed bugged battle UI behavior when AI attacks our player, which is not last color used when pssing turn and letting AI play. Wrong value of LOCPLINT and/or GH.curInt set during battle causes bugs.
Steps To ReproduceCause situation where AI attacks player in hotseat mode who is not the last human player in turn order.

One of ways to reproduce is to pass two turns in provided save, it requires some mods to run, mentioned in Additional Information to this report.
Additional InformationMods used in save: Cathedral, Highlands/Bastille, MDT Forge, Pavilion 2.60 - versions available currently as of 3.05.2019 from mod list on wiki.
TagsNo tags attached.
Attached Fileszip file icon [^] (1,439,531 bytes) 2019-05-03 07:46

- Relationships
related to 0003054new Hotseat: more issues when AI attacking non-primary player 

-  Notes
Dydzio (developer)
2019-05-03 10:07
edited on: 2019-05-04 07:26

Fixed in: [^]

Leftover bugs will be fixed as part of bug [^] instead of this one.

- Issue History
Date Modified Username Field Change
2019-05-03 07:46 Dydzio New Issue
2019-05-03 07:46 Dydzio Status new => assigned
2019-05-03 07:46 Dydzio Assigned To => Dydzio
2019-05-03 07:46 Dydzio File Added:
2019-05-03 10:07 Dydzio Note Added: 0007783
2019-05-04 07:06 SXX Relationship added related to 0003054
2019-05-04 07:26 Dydzio Note Edited: 0007783 View Revisions
2019-05-04 07:26 Dydzio Status assigned => resolved
2019-05-04 07:26 Dydzio Fixed in Version =>
2019-05-04 07:26 Dydzio Resolution open => fixed

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