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IDProjectCategoryView StatusDate SubmittedLast Update
0002999VCMIAI - Adventure Mappublic2018-08-20 16:382023-04-12 23:28
ReporterDydzio 
Assigned ToIvan 
PrioritynormalSeveritycrashReproducibilityalways
StatusresolvedResolutionfixed 
PlatformMicrosoft WindowsOSWindows 7OS VersionHome Premium x64
Product Version1.next 
Target VersionFixed in Version 
Summary0002999: AI assert failed on GatherArmy related logic after hero died
DescriptionAI hero died trying to pass through underground tunnel, then assert failed - assert(obj) in HeroPtr::get in AiUtility.cpp. Triggering breakpoint just before assert failure happened showed call stack with some GatherArmy stuff.

Found with commit 243ce7370a41dd7fdda1538084a1490b60c45396 from FuzzyHelperRework branch (PR 474). Providing save game attachments
Steps To ReproduceWith appropiate VCMI build open provided save and pass turn. Purple AI player will cause crash.
TagsR1
Attached Fileszip file icon fuzzyrework_crash2.zip [^] (669,414 bytes) 2018-08-20 16:38

- Relationships

-  Notes
(0008044)
Povelitel (updater)
2022-02-10 06:28

I tried to reproduce it didn't work. Perhaps this bug has already been fixed?

- Issue History
Date Modified Username Field Change
2018-08-20 16:38 Dydzio New Issue
2018-08-20 16:38 Dydzio File Added: fuzzyrework_crash2.zip
2022-02-10 06:28 Povelitel Note Added: 0008044
2022-02-10 06:28 Povelitel Assigned To => Povelitel
2022-02-10 06:28 Povelitel Status new => feedback
2022-03-14 21:22 Povelitel Assigned To Povelitel =>
2022-04-03 20:11 Povelitel Tag Attached: R1
2023-04-12 23:28 Ivan Status feedback => resolved
2023-04-12 23:28 Ivan Resolution open => fixed
2023-04-12 23:28 Ivan Assigned To => Ivan

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