MantisBT - VCMI
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0002999VCMIAI - Adventure Mappublic2018-08-20 16:382023-04-12 23:28
Dydzio 
Ivan 
normalcrashalways
resolvedfixed 
Microsoft WindowsWindows 7Home Premium x64
1.next 
 
0002999: AI assert failed on GatherArmy related logic after hero died
AI hero died trying to pass through underground tunnel, then assert failed - assert(obj) in HeroPtr::get in AiUtility.cpp. Triggering breakpoint just before assert failure happened showed call stack with some GatherArmy stuff.

Found with commit 243ce7370a41dd7fdda1538084a1490b60c45396 from FuzzyHelperRework branch (PR 474). Providing save game attachments
With appropiate VCMI build open provided save and pass turn. Purple AI player will cause crash.
R1
zip fuzzyrework_crash2.zip (669,414) 2018-08-20 16:38
https://bugs.vcmi.eu/file_download.php?file_id=2945&type=bug
Issue History
2018-08-20 16:38DydzioNew Issue
2018-08-20 16:38DydzioFile Added: fuzzyrework_crash2.zip
2022-02-10 06:28PovelitelNote Added: 0008044
2022-02-10 06:28PovelitelAssigned To => Povelitel
2022-02-10 06:28PovelitelStatusnew => feedback
2022-03-14 21:22PovelitelAssigned ToPovelitel =>
2022-04-03 20:11PovelitelTag Attached: R1
2023-04-12 23:28IvanStatusfeedback => resolved
2023-04-12 23:28IvanResolutionopen => fixed
2023-04-12 23:28IvanAssigned To => Ivan

Notes
(0008044)
Povelitel   
2022-02-10 06:28   
I tried to reproduce it didn't work. Perhaps this bug has already been fixed?