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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002994 | VCMI | AI - Adventure Map | public | 2018-08-08 09:06 | 2022-03-22 19:42 | ||||||||
Reporter | greg3ll | ||||||||||||
Assigned To | Dydzio | ||||||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | x64 | OS | Windows | OS Version | 10 | ||||||||
Product Version | 0.99 | ||||||||||||
Target Version | Fixed in Version | 1.next | |||||||||||
Summary | 0002994: Game crashes on AI turn | ||||||||||||
Description | Game crashes on AI turn. | ||||||||||||
Steps To Reproduce | 1. Load attached save 2. click end turn 3. game crash on pink player turn (for me every time). | ||||||||||||
Additional Information | I'm using ver 46b4dcf (06-Aug-2018 04:15). Also tryed on ver 2afe36e (05-Aug-2018 05:22) - the same result. MODs: VCMI essential files; i added new screen resolution 1920x1200 (modified from 1920x1080; feel free to publish it if you wish), but it shouldn't gave a problem (files attached). | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | Saves.7z [^] (862,532 bytes) 2018-08-08 09:06 logs.7z [^] (138,049 bytes) 2018-08-08 09:07 crashinfo.7z [^] (670,963 bytes) 2018-08-08 09:07 res 1920x1200.7z [^] (73,468 bytes) 2018-08-08 09:09 | ||||||||||||
Notes | |
(0007623) Povelitel (updater) 2018-08-08 09:18 |
Can confirm it if(dest.roadType != ERoadType::NO_ROAD && from.roadType != ERoadType::NO_ROAD) > VCMI_lib.dll!CGHeroInstance::getTileCost(const TerrainTile & dest, const TerrainTile & from, const TurnInfo * ti)Строка 69 C++ VCMI_lib.dll!CPathfinderHelper::getMovementCost(const CGHeroInstance * h, const int3 & src, const int3 & dst, const TerrainTile * ct, const TerrainTile * dt, const int remainingMovePoints, const TurnInfo * ti, const bool checkLast)Строка 1057 C++ VCMI_lib.dll!CPathfinderHelper::getMovementCost(const CGHeroInstance * h, const int3 & dst)Строка 1121 C++ VCAI.dll!FuzzyHelper::calculateTurnDistanceInputValue(const CGHeroInstance * h, int3 tile)Строка 208 C++ VCAI.dll!FuzzyHelper::getWanderTargetObjectValue(const CGHeroInstance & h, const ObjectIdRef & obj)Строка 294 C++ [Внедренный фрейм] VCAI.dll!VCAI::wander::__l56::<lambda_9ace2e48f572fffb95a4c2b2decba6fd>::operator()(const ObjectIdRef &)Строка 1466 C++ [Внедренный фрейм] VCAI.dll!std::_Ref_fn<<lambda_9ace2e48f572fffb95a4c2b2decba6fd> >::operator()(ObjectIdRef &)Строка 523 C++ [Внедренный фрейм] VCAI.dll!std::_Max_element_unchecked(ObjectIdRef * _First, ObjectIdRef * _Pred, std::_Ref_fn<<lambda_9ace2e48f572fffb95a4c2b2decba6fd> >)Строка 4208 C++ [Внедренный фрейм] VCAI.dll!std::max_element(std::_Vector_iterator<std::_Vector_val<std::_Simple_types<ObjectIdRef> > >)Строка 4223 C++ [Внедренный фрейм] VCAI.dll!boost::range::max_element(std::vector<ObjectIdRef,std::allocator<ObjectIdRef> > &)Строка 53 C++ VCAI.dll!VCAI::wander(HeroPtr h)Строка 1469 C++ VCAI.dll!VCAI::performTypicalActions()Строка 2493 C++ VCAI.dll!VCAI::makeTurn()Строка 802 C++ |
(0007624) Dydzio (developer) 2018-08-08 10:48 |
That comes from my new code, it will be changed soon, but will check the problem anyway so I can determine what did I miss. |
(0008182) Povelitel (updater) 2022-03-18 17:20 |
don't reproduce in last develope |
Issue History | |||
Date Modified | Username | Field | Change |
2018-08-08 09:06 | greg3ll | New Issue | |
2018-08-08 09:06 | greg3ll | File Added: Saves.7z | |
2018-08-08 09:07 | greg3ll | File Added: logs.7z | |
2018-08-08 09:07 | greg3ll | File Added: crashinfo.7z | |
2018-08-08 09:09 | greg3ll | File Added: res 1920x1200.7z | |
2018-08-08 09:18 | Povelitel | Note Added: 0007623 | |
2018-08-08 10:47 | Dydzio | Assigned To | => Dydzio |
2018-08-08 10:47 | Dydzio | Status | new => assigned |
2018-08-08 10:48 | Dydzio | Note Added: 0007624 | |
2022-03-18 17:20 | Povelitel | Note Added: 0008182 | |
2022-03-22 19:42 | Povelitel | Status | assigned => resolved |
2022-03-22 19:42 | Povelitel | Fixed in Version | => 1.next |
2022-03-22 19:42 | Povelitel | Resolution | open => fixed |
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