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IDProjectCategoryView StatusDate SubmittedLast Update
0002864VCMIMechanics - Battlespublic2018-01-25 04:392018-02-10 04:32
ReporterAndruids 
Assigned ToAVS 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformPCOSWindowsOS Version8.1
Product Version0.99 
Target VersionFixed in Version1.next 
Summary0002864: OPENING_BATTLE_SPELL doesn't work with Fire Shield
DescriptionWhen you set any hero's specialty to e.g.:
                "type": "OPENING_BATTLE_SPELL",
                "subtype": "spell.fireShield",
                "val" : 2
you'll see that it doesn't work. The only thing that happens is a sound effect playing at the start of a battle.
Steps To ReproduceSet any hero's specialty to:
                "type": "OPENING_BATTLE_SPELL",
                "subtype": "spell.fireShield",
                "val" : 2
and start a battle.
TagsNo tags attached.
Attached Files

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-  Notes
(0007382)
misiokles (reporter)
2018-01-25 07:32

OPENING_BATTLE_SPELL works well only with spells that have 'mass' version. Now only solution is to write a clone of "fire shield" spell from scratch (if possible) and make it mass at expert level.
(0007383)
AVS (administrator)
2018-01-25 08:32

I can easily make any spell mass in OPENING_BATTLE_SPELL case, but this is separate feature and will wait until spells branch merged
(0007400)
AVS (administrator)
2018-02-10 04:32

Should be fixed in https://github.com/vcmi/vcmi/commit/c94daf6faab2b442e5083fd93d9a734c45d4bcd7 [^]

- Issue History
Date Modified Username Field Change
2018-01-25 04:39 Andruids New Issue
2018-01-25 07:32 misiokles Note Added: 0007382
2018-01-25 08:32 AVS Note Added: 0007383
2018-01-25 08:32 AVS Assigned To => AVS
2018-01-25 08:32 AVS Status new => assigned
2018-02-10 04:32 AVS Note Added: 0007400
2018-02-10 04:32 AVS Status assigned => resolved
2018-02-10 04:32 AVS Fixed in Version => 1.next
2018-02-10 04:32 AVS Resolution open => fixed

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