MantisBT - VCMI
View Issue Details
0002864VCMIMechanics - Battlespublic2018-01-25 04:392018-02-10 04:32
Andruids 
AVS 
normalminoralways
resolvedfixed 
PCWindows8.1
0.99 
1.next 
0002864: OPENING_BATTLE_SPELL doesn't work with Fire Shield
When you set any hero's specialty to e.g.:
                "type": "OPENING_BATTLE_SPELL",
                "subtype": "spell.fireShield",
                "val" : 2
you'll see that it doesn't work. The only thing that happens is a sound effect playing at the start of a battle.
Set any hero's specialty to:
                "type": "OPENING_BATTLE_SPELL",
                "subtype": "spell.fireShield",
                "val" : 2
and start a battle.
No tags attached.
Issue History
2018-01-25 04:39AndruidsNew Issue
2018-01-25 07:32misioklesNote Added: 0007382
2018-01-25 08:32AVSNote Added: 0007383
2018-01-25 08:32AVSAssigned To => AVS
2018-01-25 08:32AVSStatusnew => assigned
2018-02-10 04:32AVSNote Added: 0007400
2018-02-10 04:32AVSStatusassigned => resolved
2018-02-10 04:32AVSFixed in Version => 1.next
2018-02-10 04:32AVSResolutionopen => fixed

Notes
(0007382)
misiokles   
2018-01-25 07:32   
OPENING_BATTLE_SPELL works well only with spells that have 'mass' version. Now only solution is to write a clone of "fire shield" spell from scratch (if possible) and make it mass at expert level.
(0007383)
AVS   
2018-01-25 08:32   
I can easily make any spell mass in OPENING_BATTLE_SPELL case, but this is separate feature and will wait until spells branch merged
(0007400)
AVS   
2018-02-10 04:32   
Should be fixed in https://github.com/vcmi/vcmi/commit/c94daf6faab2b442e5083fd93d9a734c45d4bcd7 [^]