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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002862 | VCMI | Mechanics - Battles | public | 2018-01-22 13:48 | 2018-01-22 16:11 |
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| Reporter | Povelitel | |
| Assigned To | AVS | |
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | assigned | Resolution | open | |
| Platform | | OS | | OS Version | |
| Product Version | 0.99 | |
| Target Version | | Fixed in Version | | |
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| Summary | 0002862: Resurrection - it does not work if the units were killed in the same hex |
| Description | In sod, the one who died last is resurrected first, and then the one who died first. (Only behavior of one-hex units has been checked)
не работает если юниты погибли в одном и том же гексе
В соде сначала воскрешается тот кто умер последним, а потом уже тот кто умер первым. (Проверено только поведение одногексовых юнитов)
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| Tags | No tags attached. |
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| Attached Files | рез.png [^] (545,901 bytes) 2018-01-22 13:48
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