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IDProjectCategoryView StatusDate SubmittedLast Update
0002862VCMIMechanics - Battlespublic2018-01-22 13:482018-01-22 16:11
ReporterPovelitel 
Assigned ToAVS 
PrioritynormalSeverityminorReproducibilityalways
StatusassignedResolutionopen 
PlatformOSOS Version
Product Version0.99 
Target VersionFixed in Version 
Summary0002862: Resurrection - it does not work if the units were killed in the same hex
DescriptionIn sod, the one who died last is resurrected first, and then the one who died first. (Only behavior of one-hex units has been checked)

не работает если юниты погибли в одном и том же гексе

В соде сначала воскрешается тот кто умер последним, а потом уже тот кто умер первым. (Проверено только поведение одногексовых юнитов)

TagsNo tags attached.
Attached Filespng file icon рез.png [^] (545,901 bytes) 2018-01-22 13:48

- Relationships
related to 0000525assignedAVS Selection of Resurrection target with mutiple dead creatures on a hex 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2018-01-22 13:48 Povelitel New Issue
2018-01-22 13:48 Povelitel File Added: рез.png
2018-01-22 13:49 Povelitel Assigned To => AVS
2018-01-22 13:49 Povelitel Status new => assigned
2018-01-22 16:11 AVS Relationship added related to 0000525

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