MantisBT - VCMI | ||||||||||
| View Issue Details | ||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | |||||
| 0002862 | VCMI | Mechanics - Battles | public | 2018-01-22 13:48 | 2018-01-22 16:11 | |||||
| Reporter | Povelitel | |||||||||
| Assigned To | AVS | |||||||||
| Priority | normal | Severity | minor | Reproducibility | always | |||||
| Status | assigned | Resolution | open | |||||||
| Platform | OS | OS Version | ||||||||
| Product Version | 0.99 | |||||||||
| Target Version | Fixed in Version | |||||||||
| Summary | 0002862: Resurrection - it does not work if the units were killed in the same hex | |||||||||
| Description | In sod, the one who died last is resurrected first, and then the one who died first. (Only behavior of one-hex units has been checked) не работает если юниты погибли в одном и том же гексе В соде сначала воскрешается тот кто умер последним, а потом уже тот кто умер первым. (Проверено только поведение одногексовых юнитов) | |||||||||
| Steps To Reproduce | ||||||||||
| Additional Information | ||||||||||
| Tags | No tags attached. | |||||||||
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| Attached Files | https://bugs.vcmi.eu/file_download.php?file_id=2837&type=bug | |||||||||
| Issue History | ||||||||||
| Date Modified | Username | Field | Change | |||||||
| 2018-01-22 13:48 | Povelitel | New Issue | ||||||||
| 2018-01-22 13:48 | Povelitel | File Added: рез.png | ||||||||
| 2018-01-22 13:49 | Povelitel | Assigned To | => AVS | |||||||
| 2018-01-22 13:49 | Povelitel | Status | new => assigned | |||||||
| 2018-01-22 16:11 | AVS | Relationship added | related to 0000525 | |||||||
| There are no notes attached to this issue. |