MantisBT - VCMI | ||||||||||
View Issue Details | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0002862 | VCMI | Mechanics - Battles | public | 2018-01-22 13:48 | 2018-01-22 16:11 | |||||
Reporter | Povelitel | |||||||||
Assigned To | AVS | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | |||||
Status | assigned | Resolution | open | |||||||
Platform | OS | OS Version | ||||||||
Product Version | 0.99 | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0002862: Resurrection - it does not work if the units were killed in the same hex | |||||||||
Description | In sod, the one who died last is resurrected first, and then the one who died first. (Only behavior of one-hex units has been checked) не работает если юниты погибли в одном и том же гексе В соде сначала воскрешается тот кто умер последним, а потом уже тот кто умер первым. (Проверено только поведение одногексовых юнитов) | |||||||||
Steps To Reproduce | ||||||||||
Additional Information | ||||||||||
Tags | No tags attached. | |||||||||
Relationships |
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Attached Files | рез.png (545,901) 2018-01-22 13:48 https://bugs.vcmi.eu/file_download.php?file_id=2837&type=bug | |||||||||
Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2018-01-22 13:48 | Povelitel | New Issue | ||||||||
2018-01-22 13:48 | Povelitel | File Added: рез.png | ||||||||
2018-01-22 13:49 | Povelitel | Assigned To | => AVS | |||||||
2018-01-22 13:49 | Povelitel | Status | new => assigned | |||||||
2018-01-22 16:11 | AVS | Relationship added | related to 0000525 |
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