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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000284 | VCMI | Mechanics - Town structures | public | 2009-12-02 14:37 | 2010-07-13 14:12 | ||||
| Reporter | Ivan | ||||||||
| Assigned To | Ivan | ||||||||
| Priority | normal | Severity | tweak | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 0.75 | ||||||||
| Target Version | Fixed in Version | 0.8 | |||||||
| Summary | 0000284: Map loading problem - creature horde present without main building | ||||||||
| Description | Noticed on map Elbow room - in all towns creature hordes already constructed even without main building (start with Castle and you'll see Griffin Bastion without Griffin tower itself) Looks to be problem with map handling - in editor for random towns you can set creature hordes separately for 1-5 level but VCMI will ignore levels and build horde if any level was set in map editor: On this map starting town has level 1 horde constructed and if in your town creature horde has another level(like 3rd level Griffin bastion) it still will be constructed | ||||||||
| Tags | No tags attached. | ||||||||
| Attached Files | |||||||||
Notes |
|
|
(0000545) Ivan (developer) 2010-01-01 18:59 |
Fixed in 1414 |
|
(0001102) Zamolxis (viewer) 2010-07-13 14:12 |
Verified in 0.81 for a couple of towns |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2009-12-02 14:37 | Ivan | New Issue | |
| 2009-12-29 16:44 | Ivan | Status | new => assigned |
| 2009-12-29 16:44 | Ivan | Assigned To | => Ivan |
| 2010-01-01 18:59 | Ivan | Note Added: 0000545 | |
| 2010-01-01 18:59 | Ivan | Status | assigned => resolved |
| 2010-01-01 18:59 | Ivan | Fixed in Version | => 0.89 |
| 2010-01-01 18:59 | Ivan | Resolution | open => fixed |
| 2010-07-13 14:12 | Zamolxis | Note Added: 0001102 | |
| 2010-07-13 14:12 | Zamolxis | Status | resolved => closed |
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