Anonymous | Login | 2024-12-03 17:31 UTC |
My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002819 | VCMI | GUI - Town screen | public | 2017-11-15 20:12 | 2018-04-02 19:01 | ||||||||
Reporter | denspb | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Windows | OS | Windows | OS Version | Windows 7 | ||||||||
Product Version | 0.99 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002819: Bug while hiring hero with First Aid Tent | ||||||||||||
Description | While hiring hero with First Aid Tent, the First aid tent appears in the Army slot, not in War Machines slot. See attached screenshot. It is possible that this issue appears with other war machines. | ||||||||||||
Steps To Reproduce | 1) Wait/buy out heroes until you have a hero that should have First Aid tent. 2) Hire the hero 3) See that hero has First Aid tent in the army slot, not in War Machines slot. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | VCMI_99_FirstAidTent.png [^] (2,991,756 bytes) 2017-11-15 20:12 as.png [^] (732,245 bytes) 2017-11-16 13:57 Autosave_6.vsgm1 [^] (3,257,595 bytes) 2018-04-02 18:59 Autosave_6.vcgm1 [^] (3,251,406 bytes) 2018-04-02 19:00 | ||||||||||||
Notes | |
(0007318) misiokles (reporter) 2017-11-16 13:58 |
I can't reproduce this bug. In my game, Gem's Tent is placed correctly. |
(0007319) denspb (reporter) 2017-11-16 15:14 |
Yeah, I must notice - it was a latest development build, not .99. |
(0007320) misiokles (reporter) 2017-11-16 15:30 |
Screen I've posted was made using yesterday daily build. One thing that comes in mind - if you save game with some mods and close game, then you disable some mods or enable some other mods and load such savegame - such things can occur. Because everytime game starts dynamically assigns id for every creature for mods jsons. So in most cases you can't open savegames with different set of mods because diffirent id [creatures, spells, arfifacts, factions] assignation. By the way - it is feature request for vcmi contributors - it will be fine to have two additional buttons in launcher: save mods list and load mod list. Then can be easily to operate mod settings with diffirent savegames ;] |
(0007558) karliss (developer) 2018-04-02 18:26 |
Just had similar bug using 82f334b503f752953552c1c65165ca7583171e91 on Linux but it got triggered in a different way. At the start of "After the Amulet" scenario during campaing Gem had the first aid tent in army slot. Trying to interact with it results in all kind of weird things happening like converting stack of centaurs in to more first aid tents. Would providing save files help? |
(0007559) karliss (developer) 2018-04-02 19:01 |
Added the save files for reproducing the bug. To reproduce it: 1) load attached save file 2) end turn two times to trigger scenario transition 3) observe that Gem has first aid tent in army slot |
Issue History | |||
Date Modified | Username | Field | Change |
2017-11-15 20:12 | denspb | New Issue | |
2017-11-15 20:12 | denspb | File Added: VCMI_99_FirstAidTent.png | |
2017-11-16 13:57 | misiokles | File Added: as.png | |
2017-11-16 13:58 | misiokles | Note Added: 0007318 | |
2017-11-16 15:14 | denspb | Note Added: 0007319 | |
2017-11-16 15:30 | misiokles | Note Added: 0007320 | |
2018-04-02 18:26 | karliss | Note Added: 0007558 | |
2018-04-02 18:59 | karliss | File Added: Autosave_6.vsgm1 | |
2018-04-02 19:00 | karliss | File Added: Autosave_6.vcgm1 | |
2018-04-02 19:01 | karliss | Note Added: 0007559 |
Copyright © 2000 - 2024 MantisBT Team |