MantisBT

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0002813VCMISound, music, videospublic2017-10-18 13:372017-10-18 13:48
ReporterNephretes 
Assigned To 
PrioritylowSeveritytweakReproducibilityalways
StatusnewResolutionopen 
PlatformWindowsOSOS Version10
Product Version0.99 
Target VersionFixed in Version 
Summary0002813: Wrong display of building def on town screen.
DescriptionNormally def format of building on town screen has animation cycle starting with first frame as a background, then all the other frames replacing and overlaping over background frame. In VCMI if you move cursor over another active area - such as "building area" it causes it to leaves the single frame of the building as it was when the cursor moved to another screen object.

To put it simpler: if the building is animated and you move cursor elsewhere it leaves the frame as it was when you left building area of said building. Interesingly it doesn't interrupt animation itself

In picture I have uploaded building is supposed to have two skylights, but since the frame is left due to what I have written up here, we have four of them (red circled are the extra skylights of frozen frame).
Steps To ReproduceHover your mouse over animated building
Move your cursor elsewhere
Watch one frame being left in frozen state on your building, which is still animating
TagsNo tags attached.
Attached Filespng file icon VCMI.png [^] (40,557 bytes) 2017-10-18 13:37


gif file icon Frame freeze.gif [^] (36,744 bytes) 2017-10-18 13:48

- Relationships

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2017-10-18 13:37 Nephretes New Issue
2017-10-18 13:37 Nephretes File Added: VCMI.png
2017-10-18 13:48 Nephretes File Added: Frame freeze.gif

Site | Forums | Wiki | Slack | GitHub


Copyright © 2000 - 2024 MantisBT Team
Hosting provided by DigitalOcean